Might Guy
迈特凯

迈特凯
Game text is machine-translated from the Chinese client. Corrections are welcome.
| Stars | |
|---|---|
| HP | 10,65010,97011,30011,620 |
| Attack | 10,65010,97011,30011,620 |
| Defense | 10,65010,97011,30011,620 |
| Combat power | 10,65010,97011,30011,620 |
| Bond bonus | HP +150HP +270HP +350HP +440 |
| Shards to recruitShards for this starShards for this starShards for this star | 4060100200 |
| Total shards | 40100200400 |
Ninja Turtle
Ninja Turtle: Earthquake
Might Guy sends out his ninja turtle to assist you. After appearing, the turtle uses Earth Style to deal damage and raises an earth wall that blocks the movement path.
When the Ninja Turtle appears, the whole ninja team's defense rises by 30% and damage taken is reduced by 50% for 15 seconds.
Salamander
Salamander Venom
Hanzo of the Salamander sends out his salamander to assist you. The salamander bursts out of the ground and spits deadly venom forward, infecting the target.
Poisoned targets keep losing HP and have their attack reduced by 15%; the poison lasts 10 seconds. When used by Hanzo [Reanimation], the Salamander deals 30% more damage.
Forbidden Jutsu: Yin Healing Annihilation
Puts yourself in a Super Armor state for 3 seconds. Cooldown 44 seconds.
Secret Scroll: Chakra
Using the scroll directly adds 2 Ultimate points. Cooldown 49 seconds.
Might Guy's Basic Attack is 5A. 1A throws a quick forward punch, 2A swings the nunchaku to push the target forward, 3A follows through with a heavy punch that knocks the target back, 4A uses Body Flicker behind the target and knocks them airborne, and 5A uses Body Flicker in front to kick the target high into the air, then jumps up and slams the target to the ground with a bear hug throw.
Tip The 4A Basic Attack combo is relatively stable. After 5A kicks the target high into the air, they cannot use Substitution.
A spinning attack with astonishing speed and power that sends enemies flying.
In Combo state, the basic attack becomes guarding yourself with nunchaku, then rushing forward to attack when released or when the duration ends;
In Combo state, Skill 1 becomes a three-kick chain, and you can pull the joystick to shift axis while moving;
In Combo state, Skill 2 becomes a rushing bear hug slam on the enemy.
Tip After use, you enter the Youth Combo state, in which the basic attack and both skills change into different special skills. Each can be used once before the yellow bar runs out, or you can press the sub-skill to exit Combo state quickly.
A powerful flying kick forward with enormous power.
In Combo state, the ground basic attack becomes two punches followed by a Rising Dragon Fist;
In Combo state, ground Skill 1 becomes a kick upward into the air;
In Combo state, ground Skill 2 becomes a handstand spin followed by a leaping kick, and you can move automatically during the handstand spin;
In Combo state, the aerial basic attack becomes two kicks followed by a rushing grab, and you can pull the joystick to shift axis while moving;
In Combo state, aerial Skill 1 becomes a kick toward the ground;
In Combo state, aerial Skill 2 becomes a spinning rushing attack.
Tip After use, you enter the Youth Combo state, in which the basic attack and both skills change into different special skills. Each can be used once before the yellow bar runs out, or you can press the sub-skill to exit Combo state quickly.
A powerful flying kick forward with enormous power. He then enters a barrage state, during which, while in midair, the midair basic attack becomes two consecutive kicks, then a dash that grabs the target and suplexes them into the ground, and you can drag the joystick to attack across the Y axis; the midair Skill 1 becomes a stomping kick toward the ground; and the midair Skill 2 becomes a spinning dash attack.
Tip During the midair barrage, when the opponent uses Substitution, you can use your height advantage to quickly open distance and avoid attacks.
Opens the Eight Gates to the Gate of View and delivers a chain of blazing fist strikes at the target; flames spreading like a peacock's tail heavily wound the target.
Tip The Ultimate can also be used in the air.
After using Skill 1 or Skill 2, he enters the Youth Barrage state, in which the basic attack and both skills change into different special skills. Each can be used once before the yellow bar ends, or you can press a sub-skill to quickly exit the barrage state.
Tip After using a skill, Might Guy can branch into various barrage skills to handle different situations.
Not tied to a button
These outfits give the ninja a battle form of its own. Stats stay the same; the skills below are the ones that change.


Guy leaps into the air and unleashes a series of Taijutsu attacks.
Tip While casting Youth Whirlwind, Guy can press the Basic attack button at any time to interrupt the current skill and Body Flicker to the Ground. While crouching, pull the joystick to roll in that direction. While grabbing an enemy with Passionate Prelude, Guy can press Youth Whirlwind to unleash a combo skill. Guy can also cast Youth Whirlwind while on the stage edge.

Guy leaps and flies forward with a kick. If he is near the stage edge, he will cling to the edge for a period of time. If he hits an enemy while near the edge, he will grab the enemy onto the stage edge.
Tip If an enemy is successfully grabbed onto the stage edge, press the two skills to follow up with different chase attacks. If the enemy is not hit, you can press the two skill buttons again on the stage edge to cast skills.

Guy opens the Eight Gates: Gate of Wonder, rapidly throwing punches and finishing with Daytime Tiger.
Tip Each time Guy casts a skill, it consumes one energy segment, and the energy bar automatically regenerates over time. When near the stage edge, pull the joystick toward the edge and press Basic attack to jump directly onto the stage edge and stay there for a period of time. During this time, both skills change into their stage edge forms. Press Basic attack again to jump straight down from the edge.
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