Shippuden
Kankuro
勘九郎 · 疾风传

Shippuden
勘九郎 · 疾风传
Game text is machine-translated from the Chinese client. Corrections are welcome.
| Stars | |
|---|---|
| HP | 10,49010,73010,97011,220 |
| Attack | 10,49010,73010,97011,220 |
| Defense | 10,49010,73010,97011,220 |
| Combat power | 10,49010,73010,97011,220 |
| Bond bonus | Defense +100Defense +180Defense +240Defense +300 |
| Shards to recruitShards for this starShards for this starShards for this star | 4060100200 |
| Total shards | 40100200400 |
Enma
Enma: Frenzy
Sarutobi Hiruzen sends out his Enma to assist you. Enma unleashes a powerful combo forward and launches the target into the air.
When Enma appears, the whole ninja team's critical rate rises by 15% for 15 seconds.
Sand Shukaku
Wind Style: Air Bullet
"No matter where you are, you are ultimately one. Someday, you will become one again. You will have different names and forms, and unlike when you were inside me, you will be properly guided to what true power is. When that time comes..."
That stinking fox…
Lightning Style: Ground Current
Extends an electric current forward from beneath your feet, with the spin range gradually expanding over time, dealing 207% damage to enemies touched and having a 100% chance to bind them in place for 2 seconds. Cooldown 29.5 seconds. Hitting an enemy reduces cooldown by 5 seconds and lowers the enemy's DEF by 20% for 10 seconds.
Ice Style: Snow Burst
Using the scroll creates snow blocks that burst outward, damaging enemies and freezing them after 2 seconds. The freeze lasts 3 seconds. Skill cooldown 25 seconds. Freezing an enemy reduces cooldown by 8 seconds.
Kankuro [Shippuden]'s Basic Attack has four hits. The first hit controls the puppet Karasu to push the opponent forward; on the second hit, Karasu unfolds its blades and slashes upward at the target, knocking it airborne; the third hit has the puppet Kuroari ram the opponent; on the fourth hit, Karasu slams down on the opponent.
Tip The Basic Attack controls puppets to attack from long range, and is highly stable overall.
Karasu spins around the target at high speed, constantly attacking with kunai; Kuroari waits for an opening to ambush from underground.
The two puppets Karasu and Kuroari spin at high speed, moving in a spiral to attack targets ahead.
Uses Karasu and Kuroari to throw explosive balls powerful enough to wipe out the surroundings, then summons Sanshouo for absolute defense to protect himself.
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