Great Ninja War
Uchiha Obito
宇智波带土 · 忍界大战

Great Ninja War
宇智波带土 · 忍界大战
Game text is machine-translated from the Chinese client. Corrections are welcome.
| Stars | |
|---|---|
| HP | 11,22011,62012,030 |
| Attack | 11,22011,62012,030 |
| Defense | 11,22011,62012,030 |
| Combat power | 11,22011,62012,030 |
| Bond bonus | Attack +440Attack +590Attack +740 |
| Shards to recruitShards for this starShards for this star | 100100200 |
| Total shards | 100200400 |
Toad Sages
Toad Chorus
Jiraiya summons two Toad Sages to assist you. The Toad Sages use the Toad Chorus Genjutsu to inflict prolonged mental attacks on the target.
When Jiraiya summons the Toad Sages, they can dispel some of the target's buffs.
Katsuyu
Healing Jutsu
Tsunade sends out her little Katsuyu to assist you. When Katsuyu lands, she knocks targets over a wide area into the air and heals the injuries of the whole team.
Katsuyu restores 25% HP to every member of the ninja team. When Tsunade, Haruno Sakura [Strength of a Hundred Seal] or Haruno Sakura [Great Ninja War] summons Katsuyu, she restores an extra 10% HP.
Release: Disperse
Bursts chakra outward from your body in a medium range, dealing 298% damage to enemies and removing their Super Armor, stealth, Taijutsu active effects, and movement speed bonuses, clearing your own negative statuses, and granting a brief burst of movement speed when your chakra is full. Cooldown 30 seconds.
Wind Style: Vacuum Wave
Fires an accelerating tornado forward that pushes enemies away for 245% damage and blasts them into the air at maximum distance. Cooldown 23 seconds. Each use empowers you, making the next cast produce one more tornado, up to three.
Uchiha Obito [Great Ninja War]'s Basic Attack has 6 hits, mainly attacking enemies with taijutsu, Wood Style and chains.
Tip The first 2 hits push the enemy forward with a kick and a giant shuriken. In battle, you can use the movement of the Basic Attack to dodge skills or bait the enemy's Substitution.
Fires a large number of long wooden spikes forward, then casts a technique that makes the spikes inside the target burst and grow, piercing them. The second stage uses Fire Style: Explosive Wind Dance, a huge swirling fire serpent that engulfs the target; if the flames spread onto wooden branches, they cause an even greater blaze.
Tip While Kamui is active, both stages combine with intangibility to launch different forms of attack and reduce the skill's cooldown. Releasing while the target is pulled into the Kamui dimension also has different effects.
Stage 1: When released in midair, he throws the branch straight out, and if it hits the enemy, wooden spikes burst inside the enemy and grab them. Stage 2: When released in midair, he releases Fire Style: Explosive Wind Dance diagonally downward.
Tip Releasing Skill 1 in midair lets you dodge some skills and land damage and the grab effect faster.
After dodging an enemy attack with Skill 2, he can enter the enhanced state. In the enhanced state, grab the enemy with Skill 2's sub-skill, then tap Skill 1 to use the combo: he drags the enemy into the Kamui dimension, enters it himself and releases Fire Style: Explosive Wind Dance, dealing high damage to the enemy.
Tip A combo usable only in the enhanced state, with high damage and a long grab. Skill 1 goes on cooldown after use.
In any state other than being hit, Obito can activate the Mangekyo Sharingan, becoming intangible and entering the Kamui dimension to avoid the target's attacks without interrupting his current ongoing action. Once activated, he can use two kinds of dashes that use Kamui, and the invincible state lasts until chakra runs out or until his real body begins attacking. Releasing either Kamui dash directly cancels intangibility and attacks with his real body, or you can hold to release a feint that keeps him intangible.
Tip After the skill hits the target, you can add a basic attack to pull the target into the Kamui dimension. If you successfully dodge the target's attack at the instant Kamui is activated, the chakra available during this activation is increased, and after hitting the target you can tap Skill 1 or the Ultimate to pull the target into the Kamui dimension for an additional attack. Adding Skill 1 requires the skill to be on cooldown, and adding the Ultimate spends one Ultimate point.
Dashes forward; if solid, he impales and grabs the enemy with a black rod, then pulls the rod out to deal damage. When the enemy is grabbed, tap basic attack to suck them into the Kamui dimension, then use basic attack or tap Skill 1 for follow-ups with different effects. Hold the sub-skill to perform a feint; hitting an enemy slightly increases Skill 2's cooldown. Before the energy bar runs out, the other sub-skill can be used.
Tip A fast thrust with a grab effect, good for opening. Holding to phase through for a feint gives a long-distance invincible movement. Tapping basic attack grabs the enemy for a long time, which burns through the enemy's Super Armor.
Disappears into Kamui and reappears in the air elsewhere, attacks the enemy on the way down and finishes with a black rod. When the enemy is grabbed, tap basic attack to suck them into the Kamui dimension, then use basic attack or tap Skill 1 for follow-ups with different effects. Hold the sub-skill to perform a feint; hitting an enemy slightly increases Skill 2's cooldown. Before the energy bar runs out, the other sub-skill can be used.
Tip A fast teleport with a grab effect, good for opening. Holding to phase through for a feint gives an invincible teleport. Tapping basic attack grabs the enemy for a long time, which burns through the enemy's Super Armor.
Summons the Ten-Tails in its Second Form, destroying everything.
Tip The end is coming...
In the enhanced state, when Skill 2's sub-skill grabs the enemy, tap the Ultimate button to spend one Ultimate point and use the combo: he drags the enemy into the Kamui dimension, then summons the Gedo Statue's Hand to attack them for high damage.
Tip A combo usable only in the enhanced state, with high damage and a long grab. Costs one Ultimate point on use.
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