Naraka Path
Pain
佩恩 · 地狱道

Naraka Path
佩恩 · 地狱道
Game text is machine-translated from the Chinese client. Corrections are welcome.
| Stars | |
|---|---|
| HP | 10,49010,73010,97011,220 |
| Attack | 10,49010,73010,97011,220 |
| Defense | 10,49010,73010,97011,220 |
| Combat power | 10,49010,73010,97011,220 |
| Bond bonus | HP +100HP +180HP +240HP +300 |
| Shards to recruitShards for this starShards for this starShards for this star | 4060100200 |
| Total shards | 40100200400 |
Manda
Manda: Charge
Orochimaru sends out his Manda to assist you. Manda charges forward and leaves poison mist on the ground that continuously damages the target.
When used by Orochimaru or Orochimaru [Akatsuki], Manda deals 30% more damage.
Giant Clam
Mirage: Water Burst
Hozuki Gengetsu sends out his giant clam to assist you. The clam bursts out of the ground and creates a huge steam explosion.
When the Giant Clam appears, the whole ninja team's movement speed rises by 15% for 15 seconds.
Forbidden Jutsu: Yin Healing Annihilation
Puts yourself in a Super Armor state for 3 seconds. Cooldown 44 seconds.
Lightning Style: Lightning Strike
Locks onto an enemy ahead and, after a short delay, drops a lightning bolt that deals 213% damage and stuns the enemy in place. Cooldown 22.5 seconds. When hit, you can hold to release it, and after a while two lightning bolts strike the enemy.
The Basic Attack has 5 hits: 1A is a kick, 2A a dashing elbow, 3A a turning punch, 4A leaps and impales the enemy into the ground with a black rod, and 5A is a heavy sweeping blow that launches the enemy. If the black rod from 4A misses, the follow-up animation will not trigger.
Tip The Basic Attack is fairly stable, and Basic Attack 4A has a grab effect.
The Naraka Path leaps up and pins the enemy with his knee; once pinned, he drags the enemy along for a while, then lifts them up and crushes them.
Tip While dragging the enemy you can move freely, and you can press Skill 1 or the Basic attack button to proceed to the follow-up early, or press Skill 2 to perform a combo skill.
In the combo skill, Yama, King of Hell, takes over from the Naraka Path to grab the enemy and pull out their soul; after the combo skill, Yama, King of Hell, enters the trap second-strike phase.
If you press Skill 2 while Skill 1 is dragging the enemy, you can perform a combo. After dragging the enemy, Naraka Path gathers chakra and pins the enemy to the ground, then summons Yama, King of Hell, which lashes the enemy with its tongue and slams them into the ground, ripping the enemy's soul out.
Tip Grabs the enemy to deal damage quickly while extracting the soul.
The Naraka Path summons Yama, King of Hell, who pulls the enemy's soul out with his tongue and then interrogates the soul with a Triple Strike.
Tip Hits on the soul transfer damage to the enemy's body at a certain conversion ratio. The soul's duration is shown by the indicator bar under the Naraka Path's health bar; breaking the soul before the indicator bar empties delivers an energy strike to the enemy caused by the soul shattering.
In addition, while the soul is out, the enemy is slowed because their soul has been pulled out.
After Yama, King of Hell, releases the first strike, it automatically detects enemy units ahead, and if one is detected, it automatically releases the second-strike Triple Strike of Yama, King of Hell.
Yama, King of Hell, dislikes the souls of some characters and will not pull them out. These characters include Ichi & San [Heir of the Will of Fire], Kinkaku and Ginkaku [Reanimation], Omoi, Uzumaki Naruto [Mid-Autumn Limited], Pain (Six Paths) [Wandering Ronin], Momochi Zabuza, Uzumaki Naruto & Uchiha Sasuke, and Kakuzu [Akatsuki North]; the soul mechanic only takes effect in PVP.
The Naraka Path dashes in to grab the enemy; once grabbed, Yama, King of Hell, appears to attack the enemy in succession and finally pulls out the enemy's tongue, completing the judgment.
Not tied to a button
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