Seven Ninja Swordsmen of the Mist
Kuriarare Kushimaru
栗霰串丸 · 忍刀七人众

Seven Ninja Swordsmen of the Mist
栗霰串丸 · 忍刀七人众
Game text is machine-translated from the Chinese client. Corrections are welcome.
| Stars | |
|---|---|
| HP | 10,49010,73010,97011,220 |
| Attack | 10,49010,73010,97011,220 |
| Defense | 10,49010,73010,97011,220 |
| Combat power | 10,49010,73010,97011,220 |
| Bond bonus | Defense +100Defense +180Defense +240Defense +300 |
| Shards to recruitShards for this starShards for this starShards for this star | 4060100200 |
| Total shards | 40100200400 |
Crab
Bubble Barrage
Summons a crab to join the fight. The crab appears at your side and fires a Bubble Barrage forward.
Bubble Barrage leaves a pool of water on the ground that slows targets standing on it by 50%.
Ninja Turtle
Ninja Turtle: Earthquake
Might Guy sends out his ninja turtle to assist you. After appearing, the turtle uses Earth Style to deal damage and raises an earth wall that blocks the movement path.
When the Ninja Turtle appears, the whole ninja team's defense rises by 30% and damage taken is reduced by 50% for 15 seconds.
Sealing Jutsu: Exorcism
Fires sealing chakra forward that deals 223% damage to enemies hit and also removes 1 Ultimate point from the enemy. Cooldown 30 seconds.
Lightning Style: Lightning Strike
Locks onto an enemy ahead and, after a short delay, drops a lightning bolt that deals 213% damage and stuns the enemy in place. Cooldown 22.5 seconds. When hit, you can hold to release it, and after a while two lightning bolts strike the enemy.
This ninja's Basic Attack has 5 hits. The hits are very distinct and easy to combo.
Tip The first two hits are melee strikes that push the enemy back and cause hitstun; on the 3rd hit Kuriarare Kushimaru uses Sewing Needles to attack the opponent from range; then come the 4th and 5th hits. The 5A combo is recommended in actual combat.
Jumps up and throws multiple senbon downward. Hold the skill button to pull out multiple steel wires hidden in the ground after landing, and finally snaps the wires taut to deal damage!
Tip Holding the skill button adds 5 seconds to the cooldown.
Used with a hold, he likewise jumps up and throws several senbon downward, and after landing pulls out several steel wires hidden in the ground, finally pulling them taut until they snap to deal damage.
Tip Used with a hold, he follows the senbon throw with a follow-up combo, dealing more damage and connecting to skills more easily. However, holding makes the cooldown longer.
Throws a sewing needle forward and binds the target, pulls them back and delivers a heavy kick!
Tip Hold the skill button to slam the pulled-back target into the ground again!
Holding the skill button slams the pulled-back enemy into the ground again!
Tip When used with a hold, he tries to bind the opponent from range with the needle thread and then slams them into the ground. This hit deals fairly high damage, and the opponent cannot use Substitution while bound by the needle thread.
Grips the sewing needle and rapidly darts back and forth to attack continuously. By the end of the combo, the target is completely bound by the steel wires, helpless to fight back!
Combos players post for this ninja, best first. Vote here, or pick one to see its note and video.
You have 5 combos for this ninja. Delete one of them to post another.
Posting combos is not available right now.
Loading combos…
Comments
Posting comments is not available right now.
Loading comments…