Reanimation
Senju Tobirama
千手扉间 · 秽土转生

Reanimation
千手扉间 · 秽土转生
Game text is machine-translated from the Chinese client. Corrections are welcome.
| Stars | |
|---|---|
| HP | 11,22011,62012,030 |
| Attack | 11,22011,62012,030 |
| Defense | 11,22011,62012,030 |
| Combat power | 11,22011,62012,030 |
| Bond bonus | Attack +440Attack +590Attack +740 |
| Shards to recruitShards for this starShards for this star | 100100200 |
| Total shards | 100200400 |
Gamaryu
Toad Water Gun
Uzumaki Naruto sends out his Gamaryu to assist you. Gamaryu appears behind you and spits a water jet forward, damaging targets in range.
Being washed by the Toad Water Gun reduces your own skill cooldowns, while hitting a target slows it.
Kamatari
Dance of the Twisting Wind
Temari sends out her Kamatari to assist you. Kamatari circles in the air and fires a barrage of sickle attacks at targets on the ground.
After Kamatari hits a target, it lowers the target's defense by 15% for 3 seconds.
Wind Style: Vacuum Wave
Fires an accelerating tornado forward that pushes enemies away for 245% damage and blasts them into the air at maximum distance. Cooldown 23 seconds. Each use empowers you, making the next cast produce one more tornado, up to three.
Release: Disperse
Bursts chakra outward from your body in a medium range, dealing 298% damage to enemies and removing their Super Armor, stealth, Taijutsu active effects, and movement speed bonuses, clearing your own negative statuses, and granting a brief burst of movement speed when your chakra is full. Cooldown 30 seconds.
When releasing the Basic Attack, he attacks the opponent with kunai and Water Style ninjutsu.
Tip Senju Tobirama [Reanimation]'s Basic Attack has 5 hits: the 1st hit, the 2nd hit, the 3rd hit, and the 4th hit, of which the 3rd and 5th hits both have a ground sweep effect.
Creates a Shadow Clone marked with the Flying Thunder God formula that attacks the target with the Flying Thunder God Slash, and can be released three times; the Shadow Clone appears directly behind a target bearing the Flying Thunder God formula. A target hit by the Flying Thunder God kunai of the second Basic attack hit is left with the Flying Thunder God formula.
Tip Quickly tapping Skill 1 and then Basic attack in order (or swiping Skill 1 toward Basic attack) teleports immediately to the Shadow Clone's position; holding the skill button during the skill's first stage makes the Shadow Clone attack three times directly, but adds a 3-second cooldown to the skill.
While holding, it completes a three-hit consecutive attack and can be used to counter after the enemy uses Substitution. Hold "Shadow Clone: Flying Thunder God Slash" and Tobirama quickly dashes forward for consecutive strikes. The clone finishes all three hits on its own; the second and third hits track the enemy, and the third hit launches the enemy when it ends.
Tip Senju Tobirama (Reanimation) creates a Shadow Clone marked with the Flying Thunder God formula and uses Flying Thunder God Slash for a three-hit consecutive attack.
Tobirama makes a three-hit dash attack. For each hit, press the skill button and then the basic attack button again within a certain time, and Tobirama can teleport to the Shadow Clone's position. During the three-hit attack from a short press of Skill 1, you can freely choose whether or not to swap at each hit.
Tip Senju Tobirama (Reanimation) creates a Shadow Clone marked with the Flying Thunder God formula and attacks the opponent with Flying Thunder God Slash; Tobirama himself can teleport to the Shadow Clone's position.
Rides the waves in a high-speed dash, entangles the target hit with a water whirlpool, then creates a water whirlpool in his hand and condenses it into a water spear to attack the target.
Tip Quickly tapping Skill 2 and then Skill 1 in order (or swiping Skill 2 toward Skill 1) creates a Shadow Clone that attacks the target with Hard Whirl Water Blade and activates the skill's second stage; pressing the skill button again teleports directly to the clone's position.
With lightning-fast speed, he sticks a single explosive tag on the target's vital point; that single explosive tag can endlessly summon trillions of explosive tags in a loop, triggering infinite chain explosions.
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