Great Ninja War
Nara Shikamaru
奈良鹿丸 · 忍界大战

Great Ninja War
奈良鹿丸 · 忍界大战
Game text is machine-translated from the Chinese client. Corrections are welcome.
| Stars | |
|---|---|
| HP | 10,49010,73010,97011,220 |
| Attack | 10,49010,73010,97011,220 |
| Defense | 10,49010,73010,97011,220 |
| Combat power | 10,49010,73010,97011,220 |
| Bond bonus | Defense +100Defense +180Defense +240Defense +300 |
| Shards to recruitShards for this starShards for this starShards for this star | 4060100200 |
| Total shards | 40100200400 |
Enma
Enma: Frenzy
Sarutobi Hiruzen sends out his Enma to assist you. Enma unleashes a powerful combo forward and launches the target into the air.
When Enma appears, the whole ninja team's critical rate rises by 15% for 15 seconds.
Giant Clam
Mirage: Water Burst
Hozuki Gengetsu sends out his giant clam to assist you. The clam bursts out of the ground and creates a huge steam explosion.
When the Giant Clam appears, the whole ninja team's movement speed rises by 15% for 15 seconds.
Wind Style: Vacuum Wave
Fires an accelerating tornado forward that pushes enemies away for 245% damage and blasts them into the air at maximum distance. Cooldown 23 seconds. Each use empowers you, making the next cast produce one more tornado, up to three.
Forbidden Jutsu: Yin Healing Annihilation
Puts yourself in a Super Armor state for 3 seconds. Cooldown 44 seconds.
Nara Shikamaru [Great Ninja War]'s Basic Attack has 5 hits, mainly attacking enemies with taijutsu, ninja tools, kunai and his shadow.
Tip Great Ninja War Shikamaru's Basic Attack has 5 hits: 1A and 2A push forward with kunai, 3A turns and jumps back, and 5A leaps up to seize the opponent with a rope. 5A also has a short ranged grab.
Shikamaru hides in his shadow and extends shadow tendrils to hang up a large number of explosive tags, setting off successive explosions that suppress the battlefield.
Tip Combo skill “Shadow Grab Jutsu: Shadow Dance”: uses a giant shadow to swing the target around, toying with them while gathering explosive tags on them, and triggers the explosive tags to detonate with the slam, dealing heavy damage.
Uses Shadow Stitching Technique to attack the target and Shadow Imitation Jutsu to control the target's actions. After successfully controlling the target, the target is forced to mimic Shikamaru's movements for a while, and Shikamaru unlocks the skill's second stage, “Shadow Grab Jutsu: Fire Scheme,” and the combo skill, “Shadow Grab Jutsu: Shadow Dance.”
Tip Second stage, “Shadow Grab Jutsu: Fire Scheme”: Shikamaru uses his shadow to pull a kunai from the ninja tool pouch behind him and throws it at the target's current position, dealing heavy damage.
Shikamaru uses the Shadow Neck Bind Jutsu to swing the enemy up, gathers explosive tags onto the enemy while whipping the shadow around, then slams them downward and detonates the tags for heavy damage.
Tip The enemy stays grabbed throughout the combo and cannot use Substitution. He whips the shadow while detonating the explosive tags gathered on the enemy, dealing heavy damage.
Ino-Shika-Cho takes the stage. Ino scans the targets in range and informs Shikamaru, Shikamaru knocks the target away with his shadow, and then Choji in Butterfly Mode finishes with a single punch. The Ultimate sends the target flying to the edge of the arena, where they are left immobilized
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