Great Ninja War
Kankuro
勘九郎 · 忍界大战

Great Ninja War
勘九郎 · 忍界大战
Game text is machine-translated from the Chinese client. Corrections are welcome.
| Stars | |
|---|---|
| HP | 10,65010,97011,30011,620 |
| Attack | 10,65010,97011,30011,620 |
| Defense | 10,65010,97011,30011,620 |
| Combat power | 10,65010,97011,30011,620 |
| Bond bonus | HP +150HP +270HP +350HP +440 |
| Shards to recruitShards for this starShards for this starShards for this star | 4060100200 |
| Total shards | 40100200400 |
Salamander
Salamander Venom
Hanzo of the Salamander sends out his salamander to assist you. The salamander bursts out of the ground and spits deadly venom forward, infecting the target.
Poisoned targets keep losing HP and have their attack reduced by 15%; the poison lasts 10 seconds. When used by Hanzo [Reanimation], the Salamander deals 30% more damage.
Crab
Bubble Barrage
Summons a crab to join the fight. The crab appears at your side and fires a Bubble Barrage forward.
Bubble Barrage leaves a pool of water on the ground that slows targets standing on it by 50%.
Sealing Jutsu: Exorcism
Fires sealing chakra forward that deals 223% damage to enemies hit and also removes 1 Ultimate point from the enemy. Cooldown 30 seconds.
Release: Disperse
Bursts chakra outward from your body in a medium range, dealing 298% damage to enemies and removing their Super Armor, stealth, Taijutsu active effects, and movement speed bonuses, clearing your own negative statuses, and granting a brief burst of movement speed when your chakra is full. Cooldown 30 seconds.
This ninja's Basic Attack has 6 hits. As a puppeteer, he can also control his puppet from a distance to attack.
Tip The first 3 hits push the enemy back and cause hitstun; on the 5th hit the puppet Sasori fires a rope at the ground, carrying a sweep effect; the last hit has the puppet Sasori spray flames at the ground.
Kankuro summons Kuroari and Sasori to work together. Sasori uses a hook rope to grab the target and place them inside Kuroari, then attacks the target wrapped inside Kuroari with poison needles.
Tip Hold to directly summon Kuroari, which grabs nearby targets.
Used with a hold, it directly summons Kuroari to grab nearby enemies.
Tip Suited for use when the opponent gets close. After use, it directly summons Kuroari to grab the target in front.
Kankuro summons Karasu and Sasori to attack together. Sasori charges forward with the spinning blades on his back, Karasu appears in the sky and slams the target into the ground, and then Sasori spews flames at the target.
Tip Hold to directly summon Karasu to protect the area around Kankuro.
Used with a hold, it directly summons Karasu to spin around Kankuro.
Tip Holding works as a self-defense and is very effective against melee ninjas.
Kankuro summons Karasu, Kuroari and Sanshouo to attack the target together with Sasori.
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