Reanimation
Kakuzu
角都 · 秽土转生

Reanimation
角都 · 秽土转生
Game text is machine-translated from the Chinese client. Corrections are welcome.
| Stars | |
|---|---|
| HP | 10,65010,97011,30011,620 |
| Attack | 10,65010,97011,30011,620 |
| Defense | 10,65010,97011,30011,620 |
| Combat power | 10,65010,97011,30011,620 |
| Bond bonus | Attack +150Attack +270Attack +350Attack +440 |
| Shards to recruitShards for this starShards for this starShards for this star | 4060100200 |
| Total shards | 40100200400 |
Salamander
Salamander Venom
Hanzo of the Salamander sends out his salamander to assist you. The salamander bursts out of the ground and spits deadly venom forward, infecting the target.
Poisoned targets keep losing HP and have their attack reduced by 15%; the poison lasts 10 seconds. When used by Hanzo [Reanimation], the Salamander deals 30% more damage.
Kamatari
Dance of the Twisting Wind
Temari sends out her Kamatari to assist you. Kamatari circles in the air and fires a barrage of sickle attacks at targets on the ground.
After Kamatari hits a target, it lowers the target's defense by 15% for 3 seconds.
Wind Style: Cyclone
Using the scroll creates a large tornado spinning in place that pulls in enemies and deals 272% damage. Skill recharge time is 30 seconds. Passing through the cyclone increases your movement speed.
Fire Style: Burst Flame Bullet
Releases fire tracking bullets from your body that quickly home in on random enemies, dealing 223% damage. Cooldown 23 seconds. Each use empowers you, making the next cast's flames stronger.
Reanimated Kakuzu's Basic Attack has 5 hits: 1A punches forward, 2A is an uppercut that launches, then grabs the enemy with black threads, 3A slams the enemy to the ground, 4A strikes the ground heavily with a backhand and grabs the enemy again with black threads bursting from underground, and 5A attacks the enemy with Earth Grudge Fear.
Tip The follow-up Basic Attacks can only be released after Basic Attack 2A hits.
Kakuzu uses Earth Style: Earth Spear, hardening his body and gaining Super Armor during it.
Holding extends the Super Armor duration, but the skill's cooldown increases accordingly.
Tip Tapping Basic attack during Earth Style: Earth Spear jumps to the fourth part, but the skill's cooldown increases accordingly.
Kakuzu summons a fire mask monster to attack the target.
Based on the current number of hearts, multi-part releases of the skill can be unlocked.
Tip Wind Style: Pressure Damage: Kakuzu summons a wind mask monster to attack the target.
Water Style: Water Line: Kakuzu summons a water mask monster to attack the target.
Lightning Style: False Darkness: Kakuzu summons a lightning mask monster to attack the target.
Can be chained after a Fire Style ninjutsu once Kakuzu has obtained the Wind Style mask monster. Kakuzu summons the Wind Style mask monster to use Wind Style: Pressure Damage, which circles for a few rounds before spitting wind balls at the enemy.
Tip A ranged attack skill that can be chained after a Fire Style attack.
Can be chained after a Wind Style ninjutsu once Kakuzu has obtained the Water Style mask monster. Kakuzu summons the Water Style mask monster to use Water Style: Water Line, spraying jets of water at the enemy.
Tip A ranged attack skill that can be chained after a Wind Style attack.
Can be chained after a Water Style ninjutsu once Kakuzu has obtained the Lightning Style mask monster. Kakuzu summons the Lightning Style mask monster to use Lightning Style: False Darkness, sweeping lightning across the ground in an arc, after which lightning erupts from the ground and launches the enemy.
Tip A ranged attack skill with a wide attack range. The lightning that erupts from the ground detonates after a short delay.
Kakuzu unleashes all of his mask monsters to attack the target.
Tip Based on the number of hearts, Kakuzu unlocks more skill parts and Ultimate enhancements.
Kakuzu gains one heart when he enters the field.
When Kakuzu or his allies are on the field and a target's health falls below a certain level, “Secret Technique: Heart Seizure” is triggered; if the target is successfully finished, Kakuzu gains one heart.
When an ally on Kakuzu's team dies, he comes onto the field to seize that teammate's heart.
During a duel, when the target's HP is low, Kakuzu or his teammate can trigger a QTE that brings Kakuzu in to rip out the target's heart and finish them off. (Can only be triggered once per round.) In addition, the energy bar under Edo Tensei Kakuzu's HP bar represents the hearts he has seized so far. He can hold up to 4 hearts, which supply him with the Fire, Wind, Water and Lightning chakra natures in turn.
Tip When the target's HP falls below a threshold, a QTE is triggered. On success, Kakuzu gains one heart and kills the target. He can also take hearts from his own side.
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