Girl
Tsunade
纲手 · 少女

Girl
纲手 · 少女
Game text is machine-translated from the Chinese client. Corrections are welcome.
| Stars | |
|---|---|
| HP | 10,16010,32010,49010,65010,810 |
| Attack | 10,16010,32010,49010,65010,810 |
| Defense | 10,16010,32010,49010,65010,810 |
| Combat power | 10,16010,32010,49010,65010,810 |
| Bond bonus | Attack +20Attack +50Attack +90Attack +120Attack +150 |
| Shards to recruitShards for this starShards for this starShards for this starShards for this star | 103060100200 |
| Total shards | 1040100200400 |
Kamatari
Dance of the Twisting Wind
Temari sends out her Kamatari to assist you. Kamatari circles in the air and fires a barrage of sickle attacks at targets on the ground.
After Kamatari hits a target, it lowers the target's defense by 15% for 3 seconds.
Salamander
Salamander Venom
Hanzo of the Salamander sends out his salamander to assist you. The salamander bursts out of the ground and spits deadly venom forward, infecting the target.
Poisoned targets keep losing HP and have their attack reduced by 15%; the poison lasts 10 seconds. When used by Hanzo [Reanimation], the Salamander deals 30% more damage.
Release: Disperse
Bursts chakra outward from your body in a medium range, dealing 298% damage to enemies and removing their Super Armor, stealth, Taijutsu active effects, and movement speed bonuses, clearing your own negative statuses, and granting a brief burst of movement speed when your chakra is full. Cooldown 30 seconds.
Wind Style: Vacuum Wave
Fires an accelerating tornado forward that pushes enemies away for 245% damage and blasts them into the air at maximum distance. Cooldown 23 seconds. Each use empowers you, making the next cast produce one more tornado, up to three.
Tsunade [Girl]'s Basic Attack has 4 hits, swinging punches at the target at close range.
Tip The first two hits swing punches forward to push the target, and the last 4th hit throws an uppercut that launches the target. Tsunade [Girl] is recommended to use a 4A combo of the Basic Attack in battle.
Tsunade jumps into the air and, depending on the situation, attacks the target with a punch or a kick.
Tip Depending on height, Tsunade's punch and kick have different effects. In the air, the second skill is the kick and the basic attack is the punch, and both consume the first skill's energy. Press the first skill again in the air to perform a second jump, which has a grab effect. Hold to jump higher, and when jumping next to a wall you can perform a wall jump without needing the first skill's energy.
After releasing "Jump" by holding and following up with "Kick", Tsunade leaps into the air and releases a flying kick at the opponent. If released when landing low, the flying kick becomes a slide attack.
Tip Releasing the kick only consumes "Jump" energy and does not put "Kick" on cooldown. In close-range combos, the slide's sweeping property lets you keep damage output steady.
After releasing "Jump" by holding and following up with a basic attack, Tsunade leaps into the air and drives a heavy punch straight down. If released when landing low, she instead hammers the ground ahead, kicking up flying rocks that hit the opponent.
Tip Releasing the special punch only consumes Skill 1 "Jump" energy. Recommended during damage output, dealing high burst damage to the target.
Tsunade plants one hand on the ground and kicks forward; Jiraiya and Orochimaru jump out to attack the target together.
Tip The fallen Jiraiya and the fleeing Orochimaru can also damage the target. During the kick's jump phase, you can use the first skill to jump for a double jump.
Tsunade summons a giant dice cup that covers the target and shakes them around like dice. Can Tsunade, who always loses at gambling, win this time?
Tip While the dice shake, tap High or Low to guess the dice result; after choosing, tap again to spend the first skill's energy to increase the chance of rolling the same result. If all 3 dice show the same number and the guess is correct, there is an extra effect.
She summons a giant dice cup that traps the enemy and shakes them like dice. After guessing high or low wrong, Tsunade sits dejectedly on the spot.
Tip After a wrong guess, Tsunade sits dazed on the spot, with a long recovery time.
Tsunade summons a giant dice cup that traps the enemy and shakes them like dice. If she guesses high or low correctly and all three dice show the same number, the Ultimate adds another explosion attack.
Tip After choosing high or low, keep tapping the option you want, spending "Jump" energy points to raise the chance of rolling matching dice.
Tsunade jumps into the air and, depending on the situation, attacks the target with a punch or a kick.
Tip Depending on height, Tsunade's punch and kick have different effects; touching a target mid-jump gives a different grab effect depending on whether the target is airborne or on the ground. She can also double jump in the air, and when she reaches the edge of the stage she can push off the wall to jump again.
Not tied to a button
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