Boy
Senju Hashirama
千手柱间 · 少年

Boy
千手柱间 · 少年
Game text is machine-translated from the Chinese client. Corrections are welcome.
| Stars | |
|---|---|
| HP | 10,16010,32010,49010,65010,810 |
| Attack | 10,16010,32010,49010,65010,810 |
| Defense | 10,16010,32010,49010,65010,810 |
| Combat power | 10,16010,32010,49010,65010,810 |
| Bond bonus | Attack +20Attack +50Attack +90Attack +120Attack +150 |
| Shards to recruitShards for this starShards for this starShards for this starShards for this star | 103060100200 |
| Total shards | 1040100200400 |
Panda
Stall Collapse
Summons a panda to join the fight. The panda appears overhead and slams down.
When the Panda appears, the whole ninja team gains Super Armor.
Giant Clam
Mirage: Water Burst
Hozuki Gengetsu sends out his giant clam to assist you. The clam bursts out of the ground and creates a huge steam explosion.
When the Giant Clam appears, the whole ninja team's movement speed rises by 15% for 15 seconds.
Wind Style: Vacuum Wave
Fires an accelerating tornado forward that pushes enemies away for 245% damage and blasts them into the air at maximum distance. Cooldown 23 seconds. Each use empowers you, making the next cast produce one more tornado, up to three.
Fire Style: Burst Flame Bullet
Releases fire tracking bullets from your body that quickly home in on random enemies, dealing 223% damage. Cooldown 23 seconds. Each use empowers you, making the next cast's flames stronger.
Hashirama's Basic Attack has 4 hits in total, mainly using Taijutsu. The first 2A stomp forward to push the enemy forward, 3A pushes with both hands repeatedly to push the enemy forward, and 4A delivers a headbutt to knock the enemy away. If hit during the first 2A, he blocks the enemy's attack and can release the Guard Counter version of a skill for a period of time.
Tip The Basic Attack has many forward-pushing hits, which delays the enemy's entry into protection. The block in the first 2A can counter the enemy's non-grab opening skills.
Hashirama hurls a giant shuriken forward, which spins and strikes the target repeatedly.
Tip After throwing the first shuriken, Hashirama can move to set the position and direction of the next attack.
Within a certain time after a successful basic attack block, you can release a powerful block counter skill. Hashirama bursts out chakra, then dashes forward to grab the enemy, spins them several times and throws them.
Tip The block counter form has a grab effect and can be paired with the basic attack block to counter ninjas with super armor and no direct grabs.
After a successful basic attack block, swipe Skill 1 onto Skill 2 to perform the combo. Hashirama dashes forward to grab the enemy and leaps back, while Tobirama appears on the ground and spits out Water Style, then Hashirama throws the enemy onto the water so they bounce off it like Skipping Stones.
Tip High damage with a degree of grab effect, useful for dealing burst damage in a short time.
Hashirama calls out to Tobirama. Hashirama wields a kunai and Tobirama a blade, and the two thrust through the target at the same time.
Tip After thrusting forward, the player can use the up and down direction keys to control the direction of Hashirama's follow-up attack.
Within a certain time after a successful basic attack block, you can release a powerful block counter skill. Hashirama calls on Tobirama, who sends a surging Water Style forward that sweeps the enemy away and deals damage.
Tip The block counter form deals high damage and can be used to open and deal damage when the enemy has no Substitution available.
A joint technique by Hashirama and Madara, the strongest ninjutsu they devised in their youth: the two first use Taijutsu to send the target flying, then Madara controls them with Genjutsu, and finally Hashirama uses a giant shuriken, combined with Madara's Fire Style, to deliver a fatal blow.
“Let's build a village of our own here!”
Tip The first two hits of the basic attack strike the target and can also parry attacks. After a successful parry, different counter skills can be unleashed. During a counter, pressing Skill 1 and swiping to Skill 2 unleashes a counter combo: Tobirama arrives to assist with Water Style, while Hashirama grabs the target and throws them like Skipping Stones.
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