Susanoo
Uchiha Shisui
宇智波止水 · 须佐能乎

Susanoo
宇智波止水 · 须佐能乎
Game text is machine-translated from the Chinese client. Corrections are welcome.
| Stars | |
|---|---|
| HP | 11,22011,62012,030 |
| Attack | 11,22011,62012,030 |
| Defense | 11,22011,62012,030 |
| Combat power | 11,22011,62012,030 |
| Bond bonus | Attack +440Attack +590Attack +740 |
| Shards to recruitShards for this starShards for this star | 100100200 |
| Total shards | 100200400 |
Giant Clam
Mirage: Water Burst
Hozuki Gengetsu sends out his giant clam to assist you. The clam bursts out of the ground and creates a huge steam explosion.
When the Giant Clam appears, the whole ninja team's movement speed rises by 15% for 15 seconds.
Panda
Stall Collapse
Summons a panda to join the fight. The panda appears overhead and slams down.
When the Panda appears, the whole ninja team gains Super Armor.
Release: Disperse
Bursts chakra outward from your body in a medium range, dealing 298% damage to enemies and removing their Super Armor, stealth, Taijutsu active effects, and movement speed bonuses, clearing your own negative statuses, and granting a brief burst of movement speed when your chakra is full. Cooldown 30 seconds.
Lightning Style: Lightning Strike
Locks onto an enemy ahead and, after a short delay, drops a lightning bolt that deals 213% damage and stuns the enemy in place. Cooldown 22.5 seconds. When hit, you can hold to release it, and after a while two lightning bolts strike the enemy.
Shisui attacks with a short blade, Taijutsu and the Susanoo arm. The Basic Attack has 6 hits: 1A is an advancing thrust, 2A swings the blade forward to launch the opponent, 3A uses Body Flicker behind the target for a downward slash, 4A leaps to follow up, 5A uses the Susanoo arm in midair to smash the target away, and 6A uses Body Flicker back to the ground and keeps smashing the target heavily with the Susanoo arm.
Tip The Basic Attack has a lot of movement, which can be used to play cat and mouse with the opponent.
Stage 1: Susanoo: Half Moon Slash. Shisui summons a half-body Susanoo and sweeps his weapon horizontally in a slash; after use, you can link into Uchiha Style: Flash Chain.
Stage 2: Susanoo: Spiral Break. Shisui summons a half-body Susanoo and drives its weapon into the ground, spinning continuously; after use, adds one Mark, and you can link into Uchiha Style: Sun Halo Dance.
Stage 3: Susanoo: Ninety-Nine. Shisui summons a half-body Susanoo and attacks the enemy with Susanoo: Ninety-Nine; after use, adds one Mark.
While the yellow ring lasts and there is at least one segment of energy, stage 2 can be cast. Shisui summons Susanoo and keeps drilling the target with his weapon, grabbing them. Stage 3 of the skill is then unlocked.
Tip The skill has Adamantine Body when cast, and a successful hit grabs the opponent, so it can counter super armor targets. After the skill ends, you can link into stage 2 of Skill 2.
While the yellow ring lasts and there is at least one segment of energy, stage 3 can be cast. Shisui summons Susanoo and opens its chest armor, releasing countless green chakra arrows for a wide-area, long-range attack.
Tip The skill has Adamantine Body when cast, quickly lands multiple hits, and has a long attack range.
Stage 1: Uchiha Style: Four Directions Slash. Shisui Body Flickers forward with a slash, then adds three slashes around the enemy, and finally Body Flickers back to the starting point; after use, you can link into Susanoo: Ninety-Nine.
Stage 2: Uchiha Style: Sun Halo Dance. Shisui repeatedly Body Flickers out of and into sight, attacking the enemy with a fire blade; after use, adds one Mark, and you can link into Susanoo: Spiral Break.
Stage 3: Uchiha Style: Flash Chain. After use, adds one Mark, and Shisui unleashes multiple Body Flicker slashes forward.
While the yellow ring lasts and there is at least one segment of energy, stage 2 can be cast. Shisui uses Body Flicker to attack the target, and by continuously tapping the skill you can land up to three hits. Once you stop, stage 3 of the skill is unlocked directly.
Tip Tap the skill continuously to land multiple slashes and delay the timing of entering the third stage. After the skill ends, you can link into stage 2 of Skill 1.
While the yellow ring lasts and there is at least one segment of energy, stage 3 can be cast. Shisui launches several Body Flicker slashes forward, then charges up in the air and smashes down with a heavy punch.
Tip You can avoid skills during the Body Flicker slashes, but there is a large recovery on landing.
Perfect Susanoo: Shisui uses the Body Flicker Technique to appear as multiple clones slashing the enemy, and finally transforms into the Perfect Susanoo, using its weapon to impale the enemy into the sky.
Kotoamatsukami: Shisui casts the Kotoamatsukami genjutsu on the enemy, controlling their will.
Once four Marks are collected, the Ultimate is replaced by Kotoamatsukami; when the enemy's health falls below a certain amount, using Kotoamatsukami lets you control the enemy until the end of the match.
Kotoamatsukami can only be used once per match.
Susanoo Shisui's Skill 1 and Skill 2 each have three different stages. When stage 2 or stage 3 hits the target, the corresponding Mark builds up (at the bottom of the screen). Once four of each Mark are collected, the Ultimate is replaced with Kotoamatsukami, which can be used at most once per match. If the target's health is below the green marker above the health bar, they will be completely controlled by Shisui.
Tip Kotoamatsukami has no effect on Shisui. After successfully taking control of the enemy ninja, that ninja is sent out to fight instead, and only after that ninja is defeated does Susanoo Shisui return to the next round.
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