Super
Pain (Tendo)
佩恩·天道 · 超

Super
佩恩·天道 · 超
Game text is machine-translated from the Chinese client. Corrections are welcome.
| Stars | |
|---|---|
| HP | 11,22011,62012,030 |
| Attack | 11,22011,62012,030 |
| Defense | 11,22011,62012,030 |
| Combat power | 11,22011,62012,030 |
| Bond bonus | Attack +440Attack +590Attack +740 |
| Shards to recruitShards for this starShards for this star | 100100200 |
| Total shards | 100200400 |
Panda
Stall Collapse
Summons a panda to join the fight. The panda appears overhead and slams down.
When the Panda appears, the whole ninja team gains Super Armor.
Two-Tails Matatabi
Two-Tails: Claw Strike
Nii Yugito sends out her Matatabi to assist you. Matatabi pounces at a nearby target and damages it with her claws.
When used by Nii Yugito, Two-Tails Matatabi deals 30% more damage.
Forbidden Jutsu: Yin Healing Annihilation
Puts yourself in a Super Armor state for 3 seconds. Cooldown 44 seconds.
Wind Style: Cyclone
Using the scroll creates a large tornado spinning in place that pulls in enemies and deals 272% damage. Skill recharge time is 30 seconds. Passing through the cyclone increases your movement speed.
Pain (Tendo) [Super]'s Basic Attack has 5 hits, and the 5th hit can be used after the 4th hit successfully grabs the opponent.
Tip The first two hits push the target forward with taijutsu. The 4th hit can be adjusted with a small movement on the joystick's Y axis; on release it jumps up, grabs the target and slams them to the ground. A 5A combo is recommended in battle.
Creates a powerful gravitational pull to draw the target in; it can be released 3 times: the first draws the target to his side; the second draws the target into the air and then slams them to the ground; the third draws the target to his side and then stabs them with a black rod.
Tip Hold to draw the target to his side and then pierce them heavily with the black rod.
Holding to release Deva Path "Super" quickly pulls the target ahead to him, then he slides a black rod out of his sleeve and drives it heavily into the target.
Tip The hold version can only be released once and deals damage faster. On release it pulls the opponent in directly and then charges in with a heavy strike using the black rod.
Repels everything around him with himself as the center and deals damage.
Tip “Swiping the basic attack releases Great Almighty Push, at the cost of 1 extra charge point”
Swiping the basic attack when releasing spends two charge points and continuously hits surrounding targets with Almighty Push.
Tip Swiping the basic attack when releasing uses Almighty Push for a long time. While releasing, the user is invincible and launches surrounding opponents, but the skill's cooldown is longer and it consumes 2 energy.
Uses Universal Pull to draw the target to his side, then uses Almighty Push to launch them, and gathers the Six Paths in the air to deal a deadly blow to the target.
Tip During Six Paths of Samsara, you can spend 2 charge points of Almighty Push to follow up with Super Almighty Push. This move is so powerful that it needs time to recover.
During the Ultimate, if Skill 2 has two charge points, tap the Ultimate button again to release the extremely powerful "Super Almighty Push" and destroy the enemy!
Tip During the Ultimate, you can spend two charge points to release a huge-range Almighty Push, dealing high damage again.
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