Tournament Limited
Uchiha Sasuke
宇智波佐助 · 赛事限定

Tournament Limited
宇智波佐助 · 赛事限定
Game text is machine-translated from the Chinese client. Corrections are welcome.
| Stars | |
|---|---|
| HP | 10,16010,32010,49010,65010,810 |
| Attack | 10,16010,32010,49010,65010,810 |
| Defense | 10,16010,32010,49010,65010,810 |
| Combat power | 10,16010,32010,49010,65010,810 |
| Bond bonus | Defense +20Defense +50Defense +90Defense +120Defense +150 |
| Shards to recruitShards for this starShards for this starShards for this starShards for this star | 103060100200 |
| Total shards | 1040100200400 |
Panda
Stall Collapse
Summons a panda to join the fight. The panda appears overhead and slams down.
When the Panda appears, the whole ninja team gains Super Armor.
Baku
Wind Style: Great Gale
Shimura Danzo sends out his Baku to assist you. Baku appears behind you, opens its mouth, and uses Wind Style to pull the target in front of it.
When Baku appears, the whole ninja team's movement speed rises by 25% for 15 seconds.
Earth Style: Tremor
The ground in a circular area beneath you cracks and rises, dealing 249% damage to enemies, and enemies in range are launched into the air. Cooldown 10 seconds. While available, it builds up the Secret Scroll energy gauge, and when the gauge is full you can release a larger earth fissure.
Forbidden Jutsu: Yin Healing Annihilation
Puts yourself in a Super Armor state for 3 seconds. Cooldown 44 seconds.
Attacks with Taijutsu and a trophy. 1A attacks with a kunai and pushes the enemy forward, 2A swings a leg in a wide arc to knock the enemy away, and 3A leaps and smashes the trophy into the ground to attack the enemy. After 3A, the trophy stays on the ground, and while the trophy is on the field, Summon Beasts are disabled for both sides.
Tip After 3A, Summon Beasts for both sides can be disabled. In actual combat, a 2A combo is recommended.
Pushes off the ground, turns, and delivers a heavy kick forward that sends the target flying.
Tip After the skill hits, Sasuke can quickly use other skills to enter a continuous combo state. When finishing a continuous combo with this skill, he leaps at the airborne target, then grapples them and slams them to the ground. Holding it spends 2 chakra points to enter the Curse Mark form, flying above the target's head and then stomping them hard into the ground.
Use Gale Kick after the other two skills have hit, and the skill becomes Gale Kick - Finisher. After kicking the enemy into the air, Sasuke quickly leaps high, locks the enemy tightly with his limbs and slams them into the ground.
Tip Use Gale Kick after the other two skills have hit, and the skill becomes Gale Kick - Finisher.
When using Gale Kick - Finisher, hold the skill to spend Ultimate points and use the enhanced Gale Kick - Finisher. After kicking the enemy into the air, Sasuke transforms into Curse Mark Level 2, spirals into the sky and kicks the enemy down to the ground with a spinning kick wreathed in black lightning.
Tip Using the enhanced Gale Kick - Finisher costs 2 Ultimate points.
Throws a shuriken trailing wire forward to wrap around the target, then yanks it back to pull the target to his side.
Tip After the skill hits, Sasuke can quickly use other skills to enter a continuous combo state. When finishing a continuous combo with this skill, he unleashes a powerful Fire Style attack on the target. Holding it spends 2 chakra points to enter the Curse Mark form and finish the target with Dragon Fire Jutsu.
Use Windmill Control: Third Great Blade after the other two skills have hit, and the skill becomes Windmill Control: Third Great Blade - Finisher. After throwing wires to bind the enemy, Sasuke forms hand seals and uses Fire Style: Phoenix Sage Flower Technique on the bound enemy.
Tip Use Windmill Control: Third Great Blade after the other two skills have hit, and the skill becomes Windmill Control: Third Great Blade - Finisher. The wire briefly grabs the enemy when it hits.
When using Windmill Control: Third Great Blade - Finisher, hold the skill to spend Ultimate points and use the enhanced version. After throwing wires to bind the enemy, Sasuke transforms into Curse Mark Level 2 and continuously breathes Dragon Fire Technique ahead at the enemy, then reels the wire back to pull the enemy in.
Tip Using the enhanced Windmill Control: Third Great Blade - Finisher costs 2 Ultimate points. The grab lasts much longer and can effectively burn through the enemy's Super Armor time.
Uses a kunai to dash forward and attack the target.
Tip After the skill hits, Sasuke can quickly use other skills to enter a continuous combo state. When finishing a continuous combo with this skill, he attacks the target with Chidori. Holding it spends 2 chakra points to enter the Curse Mark form and finish the target with Wailing Chidori.
Use Rising Shadow Strike after the other two skills have hit, and the skill becomes Rising Shadow Strike - Finisher. Sasuke half-crouches to gather Chidori, then releases it, charging forward with the enemy in tow and hitting them with Chidori.
Tip Use Rising Shadow Strike after the other two skills have hit, and the skill becomes Rising Shadow Strike - Finisher.
When using Rising Shadow Strike - Finisher, hold the skill to spend Ultimate points and use the enhanced version. Sasuke half-crouches and transforms into Curse Mark Level 2, flies diagonally backward, then pierces the enemy with a black-lightning Wailing Chidori.
Tip Using the enhanced Rising Shadow Strike - Finisher costs 2 Ultimate points. The Wailing Chidori briefly grabs the enemy when it hits.
Uchiha Sasuke [Tournament Limited] has no Ultimate. Instead he has three skills. After hitting with two skills in a row, tap the third skill to release a Finisher, whose form is determined by the third skill. When releasing a Finisher, you can hold to spend 2 Ultimate points and use the power of the Curse Mark to release a stronger Finisher.
Tip The Finisher mechanic lets Sasuke deal huge burst damage when the enemy has no Substitution Jutsu.
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