Wandering Ronin
Pain (Six Paths)
佩恩·六道 · 漂泊浪客

Wandering Ronin
佩恩·六道 · 漂泊浪客
Game text is machine-translated from the Chinese client. Corrections are welcome.
| Stars | |
|---|---|
| HP | 10,65010,97011,30011,620 |
| Attack | 10,65010,97011,30011,620 |
| Defense | 10,65010,97011,30011,620 |
| Combat power | 10,65010,97011,30011,620 |
| Bond bonus | Attack +150Attack +270Attack +350Attack +440 |
| Shards to recruitShards for this starShards for this starShards for this star | 4060100200 |
| Total shards | 40100200400 |
Panda
Stall Collapse
Summons a panda to join the fight. The panda appears overhead and slams down.
When the Panda appears, the whole ninja team gains Super Armor.
Crows
Chidori Scatter Technique
Summons a flock of crows to join the fight. The flock charges at targets ahead.
Summons a flock of crows to help in battle; the flock rams the targets ahead.
Wind Style: Vacuum Wave
Fires an accelerating tornado forward that pushes enemies away for 245% damage and blasts them into the air at maximum distance. Cooldown 23 seconds. Each use empowers you, making the next cast produce one more tornado, up to three.
Forbidden Jutsu: Yin Healing Annihilation
Puts yourself in a Super Armor state for 3 seconds. Cooldown 44 seconds.
The Deva Path Basic Attack has 4 hits in total. 1A and 2A slash to push the enemy forward, 3A throws the blade, and if it hits, it can link into 4A, a spinning slash. The Human Path Basic Attack has 3 hits in total. 1A strikes with a palm to push the enemy forward, and 2A and 3A attack the enemy with an upward push and a leaping downward palm press. The Asura Path Basic Attack has 3 hits in total. 1A stomps and punches to knock the enemy away, and 2A and 3A fly into the air and slam down to attack the enemy.
Tip The Deva Path Basic Attack has a movement effect and can be used to pull enemies. The Human Path and Asura Path Basic Attacks both have a momentary flight effect, which can be used to pass over certain ground skills.
The Animal Path Basic Attack is 3A: 1A turns into a side kick, 2A is a rising kick that launches the enemy, and 3A follows with a downward chop. The Naraka Path Basic Attack is 2A: 1A punches to push the enemy, and 2A hits with a shoulder bash to launch the enemy. The Preta Path Basic Attack is 6A, using sumo palm thrusts to push the enemy six times in quick succession.
Tip The Animal Path, Naraka Path and Preta Path all have few Basic Attack hits, so they are stable and can be used to combo enemies reliably.
After finishing a Basic Attack string, tapping Basic Attack again with the right timing switches the main controlled Path in order and adds a special Basic Attack, up to four switches in a row. Deva Path slashes quickly, Human Path drops from the sky with a palm strike, Asura Path grabs the enemy and throws them, Animal Path performs a spinning kick, Naraka Path uses a gut punch, and Preta Path uses a Mount Tai crush.
Tip Switching Basic Attacks has several effects such as movement and grabs, and switching repeatedly makes it hard for the enemy to tell which Path is the main one.
Each of the Six Paths of Pain has its own unique ability.
Deva Path, Stage 1, Universal Pull: the Deva Path creates a powerful pull that draws the target in. When the Support Path is the Human Path or Asura Path, an extra combined follow-up attack is also launched.
Deva Path, Stage 2, Sanzu Return: the Deva Path leaps back into the air, unleashes multiple sword-energy slashes, and finally stabs down from the air with a powerful finishing slash on the target.
Human Path, Soul Extraction: the Human Path dashes forward, grabs the target, and pulls out their soul.
Asura Path, Asura Form: the Asura Path dashes forward quickly, grabs the target, and slams them hard into the ground.
Animal Path, Summoning Jutsu: Cerberus: the Animal Path summons Cerberus, which pounces forward to bite the target. If Cerberus is attacked mid-pounce, it splits into three and launches a stronger attack on the target.
Preta Path, Sealing Technique: Absorption Seal: the Preta Path uses the Absorption Seal to absorb the target's attacks. During this time it is invincible, and being attacked restores one Ultimate point.
Naraka Path, Summoning Jutsu: Yama, King of Hell: the Naraka Path summons Yama, King of Hell, which stays for a while and attacks if any target is within range.
Tip During basic attacks, hold Basic attack on the last hit to switch the Main Path to another Pain and unleash a switching basic attack. Keep pressing Basic attack during the switching attack to keep switching, up to four times.
The switching order is displayed on the Six Paths of Samsara sequence bar at the bottom of the game screen. The Support Path's Pain cannot be switched to with Basic attack and can only be switched with Skill 2.
When the Six Paths of Pain switch, they do not inherit existing status effects.
When two of Deva Path, Human Path and Asura Path act as the main and support paths, the support path appears for a team-up after the main path uses Skill 1. When the main path is Human Path or Asura Path, after the main path releases Skill 1, Deva Path appears in midair and slashes in a spin, sending out sword waves at the enemy.
Tip After Deva Path appears, the slashes and sword waves last for a while, giving a delayed-attack effect.
When the main path is Asura Path, after Asura Path spins and smashes the ground, Human Path Body Flickers in to keep grabbing the enemy and uses Soul Extraction. When the main path is Deva Path, after Deva Path releases Universal Pull, it temporarily pins the enemy to the ground with black rods, then Human Path appears, grabs the enemy and uses Soul Extraction.
Tip Deva Path and Asura Path teaming up with Human Path can grab the enemy for a long time, effectively burning the enemy's super armor time.
When the main path is Deva Path, as Deva Path releases Universal Pull, Asura Path releases a tail-like blade at the center of the Universal Pull, and the enemy is pulled onto the blade, impaled and grabbed. When the main path is Human Path, as Human Path's Soul Extraction grab ends, Asura Path Body Flickers in, grabs the enemy and spins them into the ground.
Tip Asura Path's team-up grab lasts slightly less than Human Path's, but deals more damage.
Animal Path's Skill 1 summons the three-headed dog to dash forward, and if the dog is attacked it splits into three and bites the enemy. Naraka Path's Skill 1 summons the King of Hell, who stays for a while, and if an enemy is in range or the skill time ends, the King of Hell extends his tongue to grab the enemy ahead. Preta Path's Skill 1 defends with the Sealing Technique: Absorption Seal, briefly becoming invincible and gaining one Ultimate point when hit.
Tip Animal Path, Naraka Path and Preta Path skills offer ranged attack and defensive utility and can be used when the enemy is far away.
The Six Paths of Samsara has six forms, corresponding to the Six Paths of Pain. The Pain controlled on the field is called the Main Path, and the Pain in the Six Paths of Samsara form is called the Support Path.
After this skill is released, the Main Path and the Support Path swap: the currently controlled character switches to the Pain in the Six Paths of Samsara form, and the Six Paths of Samsara form switches to the previously controlled character.
When the Six Paths of Pain switch, they do not inherit existing status effects.
When the Six Paths of Samsara is in different forms, different Support Paths provide the Main Path with different extra abilities.
Upper Three Paths: Deva Path, Human Path, Asura Path
Deva Path: when the Support Path is the Deva Path, the Main Path can sense the target's position.
Human Path: when the Support Path is the Human Path, the Main Path can read the target's skill cooldowns.
Asura Path: when the Support Path is the Asura Path, the Main Path gains increased attack power.
In addition, when both the Main Path and the Support Path are among the Upper Three Paths, the Support Path launches a special combined follow-up attack when the Main Path releases Skill 1.
Lower Three Paths: Animal Path, Preta Path, Naraka Path
Animal Path: when the Support Path is the Animal Path, the Main Path gains a sub-skill. When used, you can pick any Pain from the Basic attack sequence for the Animal Path to summon, and the Main Path switches to that Pain. You can use the joystick to control where the Animal Path summons.
Preta Path: when the Support Path is the Preta Path, the Main Path gains a sub-skill. When used, the Preta Path appears and uses Sealing Technique: Absorption Seal to absorb the target's attacks; the Main Path within range gains invincibility before the Absorption Seal takes effect. Being attacked while releasing the Absorption Seal restores one Ultimate point.
Naraka Path: when the Support Path is the Naraka Path, the Main Path gains a sub-skill. When used, the Naraka Path appears and summons Yama, King of Hell, which swallows the Main Path to repair it, restoring the Main Path's HP in the meantime. During this, press Basic attack to end the repair early.
Tip All beings in the world reap karmic retribution for their good and bad deeds, and this retribution has six destinations, known as the Six Paths.
The Six Paths are the routes of reincarnation for all beings, and are divided into the Upper Three Paths and the Lower Three Paths.
The Upper Three Paths (also the Three Good Paths) are the Deva Path, Human Path, and Asura Path.
The Lower Three Paths (also the Three Evil Paths) are the Animal Path, Preta Path, and Naraka Path.
When Deva Path, Human Path and Asura Path act as the support path, they give the main path a passive bonus. As the support path, Deva Path uses the Rain Tiger at Will Technique, letting the main path sense enemy positions. As the support path, Human Path uses Memory Reading, letting the main path read the enemy's cooldowns. As the support path, Asura Path uses Asura's Wrath to raise the main path's attack power.
Tip Deva Path's position reading and Human Path's cooldown reading give a big information advantage, and using them well helps you defeat opponents.
When Animal Path, Preta Path and Naraka Path act as the support path, they give the main path 1 sub-skill. With Animal Path as support, the sub-skill is the Summoning Jutsu: hold and drag the wheel to select one of the four paths other than the main and support paths, then Body Flicker forward and summon it to replace the main path. With Naraka Path as support, the sub-skill summons the King of Hell to swallow the main path, slowly restoring HP. With Preta Path as support, it releases the Sealing Technique: Absorption Seal.
Tip The sub-skills provided by Animal Path, Preta Path and Naraka Path as support all serve functional purposes.
The Deva Path uses Almighty Push to blast the target away, while the other five Paths use Body Flicker to surround the target and pin them to the ground. Then the Deva Path unleashes Planetary Devastation to wrap the target in a meteor shell, and finally the Deva Path swings a single slash that annihilates the heavens.
Tip Life is a pilgrimage of accumulated pain, and Pain's duty is to breed peace within the cycle of suffering.
Sub-skills are extra buttons the game adds while one of the skills above runs. Their names are the internal ones from the game data.
In Pain (Six Paths)'s mechanic bar, the first slot is the current support path (Animal Path by default), the second is the main path currently being controlled (Deva Path by default), and the rest are reserve paths. The main and support paths can be switched through basic attacks and skills.
Tip Switching the main and support paths through skills can be done at any time except while being hit or during an Ultimate, and takes effect immediately. The six paths are six independent bodies, and each Pain's Skill 1 cooldown is tracked separately.
Not tied to a button
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