Energetic Summer
Pakura
帕库拉 · 元气夏日

Energetic Summer
帕库拉 · 元气夏日
Game text is machine-translated from the Chinese client. Corrections are welcome.
| Stars | |
|---|---|
| HP | 10,49010,73010,97011,220 |
| Attack | 10,49010,73010,97011,220 |
| Defense | 10,49010,73010,97011,220 |
| Combat power | 10,49010,73010,97011,220 |
| Bond bonus | Defense +100Defense +180Defense +240Defense +300 |
| Shards to recruitShards for this starShards for this starShards for this star | 4060100200 |
| Total shards | 40100200400 |
Crows
Chidori Scatter Technique
Summons a flock of crows to join the fight. The flock charges at targets ahead.
Summons a flock of crows to help in battle; the flock rams the targets ahead.
Enma
Enma: Frenzy
Sarutobi Hiruzen sends out his Enma to assist you. Enma unleashes a powerful combo forward and launches the target into the air.
When Enma appears, the whole ninja team's critical rate rises by 15% for 15 seconds.
Fire Style: Burst Flame Bullet
Releases fire tracking bullets from your body that quickly home in on random enemies, dealing 223% damage. Cooldown 23 seconds. Each use empowers you, making the next cast's flames stronger.
Wind Style: Vacuum Wave
Fires an accelerating tornado forward that pushes enemies away for 245% damage and blasts them into the air at maximum distance. Cooldown 23 seconds. Each use empowers you, making the next cast produce one more tornado, up to three.
Pakura's Basic Attack has 5 hits in total, using Taijutsu and Scorch Style. 1A and 2A push the enemy forward with fireballs and Taijutsu, 3A dives forward and then kicks upward to knock the enemy away, 4A leaps and spins in midair to attack the enemy, and 5A dives to the ground and strikes the enemy heavily.
Tip The Basic Attack has some movement, and 4A can briefly stay airborne, which can be used to dodge certain skills.
Depending on the number of fireballs on the field, Pakura transforms them into the shapes of different sea creatures to strike the target.
Tip One ball: transforms into a stingray at the fireball's position and flies forward to strike. Two balls: the two fireballs move toward their center, where a dolphin appears at the midpoint to attack enemies. Three balls: pulls the fireballs behind Pakura, then forms a giant flame whale that pounces forward.
Used when there are two fireballs on the field. The two fireballs draw together, and a flame dolphin forms in the center area and keeps burning enemies, after which one fireball is left behind.
Tip Enemies along the fireballs' path are pulled back to where the skill is cast, so you can catch enemies off guard with an opener.
Used when there are three fireballs on the field. Pakura recalls all the fireballs behind her, bringing back enemies along their path, then gathers them into a giant flame whale that pounces forward and explodes, leaving one fireball at the explosion site.
Tip Thanks to the fireball mechanic, if the fireballs are placed well, the opening range of pulling them back becomes especially large, making it very effective for opening on enemies.
Pakura nimbly controls her fireballs, striking the target with unpredictable attacks.
Tip Tap to create a fireball in front of Pakura. Drag the skill wheel to move the fireball closest to Pakura. Hold to pull the fireballs back while dashing forward to grab the target.
Dragging the Skill 2 wheel lets you move the fireballs already on the field, damaging enemies along the path and carrying them to the fireball's destination to damage them again. It costs one charge point to cast. When there are multiple fireballs on the field, the one closest to you is controlled first. When a fireball moves across the Y axis or X axis, it pulls enemies to its center point.
Tip Can open across the Y axis while also setting up a line of fireballs for Skill 1 to open from. In combos, you can also use the pulling property to drag the target away before continuing the combo.
Hold Skill 2 and Pakura pulls all fireballs back to her, bringing back enemies along the path, then dashes forward to grab the enemy ahead. After grabbing an enemy, she leaps up and throws a fireball at the enemy for explosive damage, leaving one fireball at the explosion site. Casting the held skill costs one skill point, and Skill 2 enters an extra cooldown.
Tip Has a grab effect but triggers an extra cooldown. It can deal high skill damage in a short time and can be used to burn through the duration of an enemy's super armor.
Pakura gathers flames into a huge fireball to attack enemies, then admires the unique scenery by the sea.
Combos players post for this ninja, best first. Vote here, or pick one to see its note and video.
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