Jeet Kune Do Master
Rock Lee
李洛克 · 截拳宗师

Jeet Kune Do Master
李洛克 · 截拳宗师
Game text is machine-translated from the Chinese client. Corrections are welcome.
| Stars | |
|---|---|
| HP | 10,49010,73010,97011,220 |
| Attack | 10,49010,73010,97011,220 |
| Defense | 10,49010,73010,97011,220 |
| Combat power | 10,49010,73010,97011,220 |
| Bond bonus | Defense +100Defense +180Defense +240Defense +300 |
| Shards to recruitShards for this starShards for this starShards for this star | 4060100200 |
| Total shards | 40100200400 |
Panda
Stall Collapse
Summons a panda to join the fight. The panda appears overhead and slams down.
When the Panda appears, the whole ninja team gains Super Armor.
Salamander
Salamander Venom
Hanzo of the Salamander sends out his salamander to assist you. The salamander bursts out of the ground and spits deadly venom forward, infecting the target.
Poisoned targets keep losing HP and have their attack reduced by 15%; the poison lasts 10 seconds. When used by Hanzo [Reanimation], the Salamander deals 30% more damage.
Wind Style: Vacuum Wave
Fires an accelerating tornado forward that pushes enemies away for 245% damage and blasts them into the air at maximum distance. Cooldown 23 seconds. Each use empowers you, making the next cast produce one more tornado, up to three.
Forbidden Jutsu: Yin Healing Annihilation
Puts yourself in a Super Armor state for 3 seconds. Cooldown 44 seconds.
The Leg form Basic Attack is used by tapping the leg button at the 1st skill position. The Leg form Basic Attack has 4 hits in total. 1A uses a low kick to push the enemy forward, 2A and 3A chain side kicks to the enemy's chest and head, and 4A performs a backflip kick to knock the enemy away.
Tip The Leg form Basic Attack is very fast with little recovery and can be used to bait out the enemy's Substitution.
Fist form Basic Attack is used by tapping the fist button in the 2nd skill slot. The Fist form Basic Attack is 4A: 1A and 2A punch forward quickly to push the enemy, 3A punches from the lower side to hit the enemy's lower body, and 4A throws a gut punch to launch the enemy.
Tip The Fist form Basic Attack deals damage quickly, and can be used when the enemy has no Substitution to deal burst damage.
Staff form Basic Attack is used by tapping the staff button in the Ultimate slot. The Staff form Basic Attack is 4A: 1A swings the staff to push the enemy, 2A turns and swings the staff to push the enemy, 3A twirls the staff twice in succession to push the enemy, and 4A leaps and smashes down to launch the enemy. During the 2A swing, you can move along the Y-axis.
Tip 2A of the Staff form moves along the Y-axis, which you can use to open on an enemy from a different Y-axis.
The Jeet Kune Do move is Lee's Triple Kick. Rock Lee leaps up and unleashes a three-hit kick combo in the air.
Tip With full Ultimate points while in the Jeet Kune Do move state, press the Jeet Kune Do button again to enter Jeet Kune Do Ultimate mode. In this mode, pressing any Punch, Kick, or Staff button directly unleashes Ultimate: Enter the Dragon!
Used after tapping the Jeet Kune Do button. Lee leaps forward and unleashes a smooth three-hit kick combo in midair that launches enemies.
Tip Has a fast startup and can be used to open on enemies.
The Jeet Kune Do move is the One-Inch Punch. Rock Lee dashes in front of the target and unleashes explosive power in an instant, sending them flying.
Tip With full Ultimate points while in the Jeet Kune Do move state, press the Jeet Kune Do button again to enter Jeet Kune Do Ultimate mode. In this mode, pressing any Punch, Kick, or Staff button directly unleashes Ultimate: Enter the Dragon!
Used after tapping the Jeet Kune Do button. Lee enters an evasive state for a limited time, continuously draining the energy bar. During this time he evades all strikes and can move freely. After a successful evade, chaining the Punch, Staff or Kick button directly releases a Jeet Kune Do skill.
Tip The Evade state dodges any strike, effectively counters ranged opening skills and closes distance. After a successful evade, you can counterattack with a Jeet Kune Do skill.
During the Evade state, tapping the Punch button again uses the One-Inch Punch: Lee dashes forward quickly and throws a single hugely powerful One-Inch Punch that launches the enemy.
Tip The One-Inch Punch deals high damage and can be used for damage when the enemy has no Substitution available.
The Jeet Kune Do move is Dragon-Tiger Frenzy. Rock Lee swings his nunchaku to attack surrounding targets, then leaps up and slams down onto the ground to finish.
Tip With full Ultimate points while in the Jeet Kune Do move state, press the Jeet Kune Do button again to enter Jeet Kune Do Ultimate mode. In this mode, pressing any Punch, Kick, or Staff button directly unleashes Ultimate: Enter the Dragon!
Used after tapping the Jeet Kune Do button. Lee takes out his nunchaku and holds them across his chest, then performs a flowing nunchaku routine against the enemies ahead, and finally turns, leaps and smashes the ground to launch enemies.
Tip High damage and a wide range. Used after dodging with Jeet Kune Do, the version with super armor has strong opening ability.
Lee's basic attack button location is the Jeet Kune Do button. Tapping it once puts Lee in an Enhanced state with a dragon pattern around him. In this state, tapping Punch, Staff or Kick casts a Jeet Kune Do skill, and when a Jeet Kune Do skill hits, Lee gains Ultimate points.
Tip With the Jeet Kune Do mechanic, you can spend energy to cast skills quickly for an opener or burst. Using it flexibly can give a big advantage.
With full Ultimate points and at least one energy segment, tap the Jeet Kune Do button twice in a row, then use any skill to release the Ultimate Enter the Dragon. Lee enters a calm, focused state and launches a barrage of strikes at the enemy, finishing with a flying kick.
Tip Deals damage quickly. When the enemy's Substitution has not yet finished its cooldown, it can be used to burst and finish the enemy quickly.
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