Great Ninja War
Haruno Sakura
春野樱 · 忍界大战

Great Ninja War
春野樱 · 忍界大战
Game text is machine-translated from the Chinese client. Corrections are welcome.
| Stars | |
|---|---|
| HP | 11,22011,62012,030 |
| Attack | 11,22011,62012,030 |
| Defense | 11,22011,62012,030 |
| Combat power | 11,22011,62012,030 |
| Bond bonus | Attack +220 · Defense +220Attack +300 · Defense +290Attack +370 · Defense +370 |
| Shards to recruitShards for this starShards for this star | 100100200 |
| Total shards | 100200400 |
Katsuyu
Healing Jutsu
Tsunade sends out her little Katsuyu to assist you. When Katsuyu lands, she knocks targets over a wide area into the air and heals the injuries of the whole team.
Katsuyu restores 25% HP to every member of the ninja team. When Tsunade, Haruno Sakura [Strength of a Hundred Seal] or Haruno Sakura [Great Ninja War] summons Katsuyu, she restores an extra 10% HP.
Panda
Stall Collapse
Summons a panda to join the fight. The panda appears overhead and slams down.
When the Panda appears, the whole ninja team gains Super Armor.
Forbidden Jutsu: Yin Healing Annihilation
Puts yourself in a Super Armor state for 3 seconds. Cooldown 44 seconds.
Wind Style: Vacuum Wave
Fires an accelerating tornado forward that pushes enemies away for 245% damage and blasts them into the air at maximum distance. Cooldown 23 seconds. Each use empowers you, making the next cast produce one more tornado, up to three.
Haruno Sakura [Great Ninja War]'s Basic Attack has 6 hits in total. Sakura attacks the target with Taijutsu combined with the Strength of a Hundred Technique. The first 3A punch to push the target forward, and 4A throws a powerful punch. If 4A hits the target, she turns and releases 5A to grab the target and slam them heavily into the ground. If 5A hits, she then releases 6A, jumping up and kicking down with a heavy, forceful blow.
Tip The Basic Attack combo is quite stable. 5A grabs only if 4A hits, and 6A body-slams the target only if 5A hits.
Haruno Sakura leaps forward to grab the target. If the grab succeeds, a finishing strike is added according to the charge stage.
Tip Hold the skill to charge and further condense chakra; during the charge you can move to quickly approach the target, and when it hits the target, tapping Skill 2 releases Hundred Healings: Cherry Blossom Fall.
While charging Skill 2, tap Skill 1 and Haruno Sakura leaps up, drops from the sky with a heavy punch and grabs the target it hits, then hurls them to the ground. At charge stage 2, an extra heavy punch sends the target flying to the edge of the arena and bouncing back. At charge stage 3, the extra heavy punch embeds the target into the arena edge, after which Haruno Sakura charges and dashes in to smash both the target and the edge apart.
Tip Has a grab effect and movement along the X and Y axes, with flexible directional control, which increases as the charge stage rises. The follow-up at charge stages 2 and 3 only occurs if the target is hit.
Haruno Sakura gathers a large amount of chakra in her hand, then smashes it heavily into the ground, with destructive power enough to split the earth.
Tip Hold the skill to charge and further condense chakra; during the charge stage, tapping Skill 1 releases Hundred Healings: Cherry Blossom Fall, and during the charge, holding Basic attack lets you retreat and refund part of the cooldown.
Haruno Sakura refines a large amount of chakra and gathers it in her hand, then leaps up and delivers a deadly strike on the target on the ground from the air.
Tip “What astonishing strength, perhaps even greater than Tsunade's” - Senju Hashirama
Haruno Sakura activates the Strength of a Hundred Technique as soon as she enters the field. Damage she takes is converted into a white HP bar that slowly drains, and damage she deals restores HP in the white part of the bar. Her skills can be charged by holding the skill button. When released, the charge falls into three stages depending on the length of the charge gauge, producing different levels of enhancement. The charge value keeps decreasing over time.
Tip The white HP bar's recovery mechanic strengthens her combat ability and gives Haruno Sakura more chances to deal burst damage. The charge mechanic gives her skills higher damage after charging.
These outfits give the ninja a battle form of its own. Stats stay the same; the skills below are the ones that change.


Haruno Sakura leaps forward to grab a target. If the grab succeeds, she follows up with a finishing blow depending on the charge stage.
Tip Hold the skill to charge and further condense chakra. While charging, you can move to quickly close in on the target. When the target is hit, tap Skill 2 to cast Pajamas: Cherry Blossom Fall.

Haruno Sakura gathers a massive amount of chakra in her hand, then slams it heavily into the ground with enough destructive force to split the earth apart.
Tip Hold the skill to charge and further condense chakra. During the charge stage, tap Skill 1 to cast Pajamas: Cherry Blossom Fall. While charging, hold Basic attack to retreat and refund part of the cooldown.

Haruno Sakura pulls a cord to turn off the light, and a mass of pillows rains down from the sky to pin the enemy. She then refines a huge amount of chakra, gathers it in her hand, and dashes forward to deliver a deadly blow to the target.
Tip "What astonishing monstrous strength. It may even surpass Tsunade's." - Senju Hashirama
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