Wandering Ronin
Kimimaro
君麻吕 · 漂泊浪客

Wandering Ronin
君麻吕 · 漂泊浪客
Game text is machine-translated from the Chinese client. Corrections are welcome.
| Stars | |
|---|---|
| HP | 10,49010,73010,97011,220 |
| Attack | 10,49010,73010,97011,220 |
| Defense | 10,49010,73010,97011,220 |
| Combat power | 10,49010,73010,97011,220 |
| Bond bonus | Defense +100Defense +180Defense +240Defense +300 |
| Shards to recruitShards for this starShards for this starShards for this star | 4060100200 |
| Total shards | 40100200400 |
Gamaryu
Toad Water Gun
Uzumaki Naruto sends out his Gamaryu to assist you. Gamaryu appears behind you and spits a water jet forward, damaging targets in range.
Being washed by the Toad Water Gun reduces your own skill cooldowns, while hitting a target slows it.
Six-Tails Saiken
Corrosive Gas
After Six-Tails appears, it spits a beam of corrosive gas forward to attack the opponent and blur their vision.
Acid dripping from the opponent forms acid pools on the ground that slow them; the pools last 15 seconds.
Secret Scroll: Chakra
Using the scroll directly adds 2 Ultimate points. Cooldown 49 seconds.
Forbidden Jutsu: Yin Healing Annihilation
Puts yourself in a Super Armor state for 3 seconds. Cooldown 44 seconds.
The Normal Basic Attack has 4 hits: 1A is an advancing strike, 2A launches the target with consecutive slashes, 3A spins and slashes repeatedly, and 4A jumps and thrusts the sword fiercely at the ground; if 4A grabs the target, bone spikes are released to finish them.
Tip The bone spike attack only triggers after 4A grabs the target.
In Curse Mark state, the Basic Attack is 5A. 1A claws the target, 2A stabs forward with a bone hand, 3A turns and lashes the target with a bone whip, 4A jumps and spins while whipping the bone whip repeatedly, and 5A wraps the bone whip around himself and spins forward to launch the target.
Tip The Basic Attack is quite agile overall, and 5A moves a considerable distance.
Normal: Kimimaro leaps up, charges forward with a long sword and bone spike, then turns back for a slash. Curse Mark: Kimimaro slams the ground to create bone spikes that attack the enemy ahead.
Tip In the Curse Mark state, bone spikes hitting the board edge trigger an enhanced effect, growing bone spikes from the board edge to attack the enemy a second time.
In the Curse Mark state, Wandering Kimimaro turns and knocks the target away with his tail, then fires a string of bone spikes forward at the target.
Tip A ranged attack skill that quickly lands multiple hits.
In the Curse Mark state, after Wandering Kimimaro casts the bone cone, if the tip of the bone spikes touches a bone pillar at the edge of the stage, the edge adds another bone cone pile attack.
Tip When the tip of the bone spikes touches the edge of the stage, a bone spike attack is triggered and knocks the target back.
Kimimaro grows bone spikes from his hands and quickly dashes forward to attack the enemy.
Tip In the Curse Mark state, grabbing an enemy to the edge of the board triggers an enhanced effect that pins the enemy to the board edge with bone spikes.
Dashes forward to grab. On a hit, Wandering Kimimaro leaps up and keeps lashing the target below with a bone whip, then turns and smashes the target away with his tail.
Tip A quick dash skill that grabs the opponent for a long time on a hit.
If he is near the edge of the stage when dashing forward, then after a chain of attacks Wandering Kimimaro hurls the target hard against the edge with his bone whip and pins them there with bone cones, after which the bone cones burst and send them flying.
Tip On top of the Curse Mark skill, an extra grab attack is added, and in the end the target is bounced back.
Normal: Kimimaro spreads bone spikes across the entire field, then enters the Curse Mark state. Curse Mark: Kimimaro turns his hand into a drill shape and charges forward.
Tip In the Curse Mark state, swiping Basic attack in the board edge area enters the board-edge bone spikes; tapping Ultimate or Basic attack again lets you jump out of the spikes and dash downward.
With the Curse Mark active, tapping the Ultimate makes Wandering Kimimaro cast a minor skill, turning backward and then quickly thrusting forward.
Tip You can shift along the Y axis during the turn.
When Wandering Kimimaro is near the edge of the stage, the giant bone pillar at the edge glows to show that the enhanced Ultimate can be cast, spending 2 Ultimate points. Swipe the basic attack with the Ultimate, and Wandering Kimimaro shrinks the ground and enters the giant bone pillar. Pressing the basic attack or the Ultimate button again, Wandering Kimimaro leaps at the target and keeps drilling them with bone cones.
Tip While dashing forward and downward you can control movement with the joystick, and you have super armor throughout.
Combos players post for this ninja, best first. Vote here, or pick one to see its note and video.
You have 5 combos for this ninja. Delete one of them to post another.
Posting combos is not available right now.
Loading combos…
Comments
Posting comments is not available right now.
Loading comments…