First Kazekage
Retto
烈斗 · 初代目风影

First Kazekage
烈斗 · 初代目风影
Game text is machine-translated from the Chinese client. Corrections are welcome.
| Stars | |
|---|---|
| HP | 11,22011,62012,030 |
| Attack | 11,22011,62012,030 |
| Defense | 11,22011,62012,030 |
| Combat power | 11,22011,62012,030 |
| Bond bonus | HP +440HP +590HP +740 |
| Shards to recruitShards for this starShards for this star | 100100200 |
| Total shards | 100200400 |
Giant Clam
Mirage: Water Burst
Hozuki Gengetsu sends out his giant clam to assist you. The clam bursts out of the ground and creates a huge steam explosion.
When the Giant Clam appears, the whole ninja team's movement speed rises by 15% for 15 seconds.
Sand Shukaku
Wind Style: Air Bullet
"No matter where you are, you are ultimately one. Someday, you will become one again. You will have different names and forms, and unlike when you were inside me, you will be properly guided to what true power is. When that time comes..."
That stinking fox…
Fire Style: Great Flame Arrow
Creates a ground fire strike ahead that deals 209% damage to enemies and has a 50% chance to reduce their DEF by 10% for 10 seconds. Cooldown 20 seconds.
Wind Style: Cyclone
Using the scroll creates a large tornado spinning in place that pulls in enemies and deals 272% damage. Skill recharge time is 30 seconds. Passing through the cyclone increases your movement speed.
The Normal Basic Attack has 3 hits. 1A releases a Wind Style attack at the target, 2A is a forward-moving elbow strike, and 3A is a kick that spends a small amount of wind power to raise a tornado that keeps launching enemies.
Tip If the dashing elbow of Basic Attack 2A passes through the Wind Style from 1A, it comes out faster.
Once the wind power is full you can perform the enhanced Basic Attack, 5A in total: the first 4A alternately launch Gale Palm attacks to the left and right at the enemy, and 5A releases an even fiercer Gale Palm as a finishing blow. Before any of the first 4A, pull the joystick down and Retto dashes forward a distance; if the dash hits the enemy, it follows with a Gale Palm that blasts the enemy away.
Tip When enhanced, the Basic Attack becomes a ranged attack and keeps attacking the target. Pulling the joystick down with Basic Attack also releases a long-distance dash.
Retto quickly backs away and flings a wind blade forward, adding a certain amount of Wind Power.
Tip Using Skill 1 after Divine Wind, Retto swings a wind blade within the gale; on a hit, he Body Flickers to the wind blade ahead, turns and grabs, then releases a powerful wind blade that slices the enemy and the space around them apart, building a large amount of Wind Power at the same time.
Using Skill 1 after Divine Wind enhances it. Retto swings a wind blade forward within the Divine Wind, and if it hits, he Body Flickers behind the enemy and presses against them, then makes a powerful close-range cut with the wind blade, slicing through the enemy and the space behind them together. Using it adds a large amount of Wind Power.
Tip When enhanced, the skill grabs the target directly on a hit to deal damage, so it can be used to counter super armor.
Retto waves his hand to unleash a gale ahead that keeps drawing in nearby enemies, and adds a certain amount of Wind Power.
Tip Using Skill 2 after Divine Wind, Retto enlarges the gale stirred up by Divine Wind to make it fiercer and extends its duration; the gale draws in nearby enemies and pushes them forward, then cuts through the gale with one strike to slash the enemies, building a large amount of Wind Power at the same time.
Using Skill 2 after Divine Wind enhances it. Retto enlarges the hurricane of the Divine Wind and extends its duration, and if it hits an enemy, the hurricane pushes them forward and he cuts the hurricane open in one strike. Using it adds a large amount of Wind Power.
Tip Extends the Ultimate Divine Wind's duration and deals damage continuously, and if the Divine Wind hits the target it also pushes the hurricane out and branches into a chase attack.
In his normal state, tapping the Ultimate button deducts one Ultimate point and releases Divine Wind, forming a gale centered on Retto that draws in nearby enemies and launches them. While Divine Wind is released, Skills 1 and 2 have their cooldowns refreshed and change into their post-Divine Wind forms; after releasing either skill, Retto returns to his normal state.
Tip When Wind Power is full, yellow chakra covers Retto and he automatically enters an enhanced state in which he cannot use Skills 1 and 2 and can only use the enhanced Basic attack and the Ultimate, and the Ultimate becomes Wind Style: Heaven and Earth Net. Retto gathers chakra and all his Wind Power and hurls several wind blades forward in succession, then controls countless wind blades that form a huge net to cut the enemy and the mountain together.
When Wind Power is full, Retto enters the enhanced state. Tap the Ultimate button to spend 4 Ultimate points and use the Ultimate. Retto consumes all of his Wind Power, gathers chakra and throws out several wind blades, then arranges the wind blades into the shape of a net and cuts the enemy and the mountain together.
Tip A wide-range finishing Ultimate, with a grab effect in the second half. You can link Skill 2 afterward.
The energy bar below Retto's health bar represents his Wind Power. It decreases slowly in the normal state, and using basic attack 3A also consumes Wind Power. Using Skill 1 or 2 after enhancing them with Divine Wind restores a large amount of Wind Power. When Wind Power (the energy bar) is full, Retto enters the enhanced state, and once in the enhanced state, he leaves it automatically when the energy bar is used up.
Tip In the normal state you can use skills to launch wide-range attacks frequently and suppress the opponent. After entering the enhanced state, you can only use the enhanced basic attack and the Ultimate to pull the opponent around from range.
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