Animal Path
Pain
佩恩 · 畜生道

Animal Path
佩恩 · 畜生道
Game text is machine-translated from the Chinese client. Corrections are welcome.
| Stars | |
|---|---|
| HP | 10,49010,73010,97011,220 |
| Attack | 10,49010,73010,97011,220 |
| Defense | 10,49010,73010,97011,220 |
| Combat power | 10,49010,73010,97011,220 |
| Bond bonus | HP +100HP +180HP +240HP +300 |
| Shards to recruitShards for this starShards for this starShards for this star | 4060100200 |
| Total shards | 40100200400 |
Salamander
Salamander Venom
Hanzo of the Salamander sends out his salamander to assist you. The salamander bursts out of the ground and spits deadly venom forward, infecting the target.
Poisoned targets keep losing HP and have their attack reduced by 15%; the poison lasts 10 seconds. When used by Hanzo [Reanimation], the Salamander deals 30% more damage.
Kamatari
Dance of the Twisting Wind
Temari sends out her Kamatari to assist you. Kamatari circles in the air and fires a barrage of sickle attacks at targets on the ground.
After Kamatari hits a target, it lowers the target's defense by 15% for 3 seconds.
Wind Style: Vacuum Wave
Fires an accelerating tornado forward that pushes enemies away for 245% damage and blasts them into the air at maximum distance. Cooldown 23 seconds. Each use empowers you, making the next cast produce one more tornado, up to three.
Release: Disperse
Bursts chakra outward from your body in a medium range, dealing 298% damage to enemies and removing their Super Armor, stealth, Taijutsu active effects, and movement speed bonuses, clearing your own negative statuses, and granting a brief burst of movement speed when your chakra is full. Cooldown 30 seconds.
1A is a probing slash that pushes forward, 2A thrusts forward and follows with a knee strike, 3A turns and throws two black rods forward, and finally 4A dual-wields the black rods and dashes in with a cross slash.
Tip The Basic Attack combo is quite stable, and using Basic Attack 4A for combos is recommended.
The Animal Path gathers a black rod in his palm and charges up to thrust forward.
Tip A successful thrust grab leads to follow-up strikes.
The Animal Path chooses to summon and control one of a bird, a panda, or a chameleon. There is a time limit, and while controlling it you can move and press the Basic attack or tap stage 2 of the skill.
Tip When the control time ends, stage 2 of the skill is cast automatically.
Tap to use the lower sub-skill, which summons and controls the panda. The panda has two movement states, standing and four-legged crawling, and you can switch between them by tapping basic attack. While the panda moves standing up, it has constant super armor and can move while blocking attacks. Using the skill's second stage makes the panda leap up and claw downward.
Tip While using the panda, movement speed slows down when standing, but you have super armor throughout and can block attacks, which strongly counters targets without a grab.
Tap to use the upper sub-skill, which summons and controls the chameleon. While controlling the chameleon you are invisible, and its basic attack is a Triple Strike of tongue lashes. Using the skill's second stage makes the chameleon shoot out its tongue to grab the target ahead and slam it into the ground.
Tip Attack while riding the chameleon, and you gain invisibility, so you can launch surprise attacks.
The Animal Path summons a bird that circles and then dives to seize the enemy, then summons a bull that charges forward to deliver the finishing blow.
Animal Path's Skill 2 and its 2 sub-skills are summoned beasts that Animal Path can summon and control. Skill 2 controls the archaeopteryx, the lower sub-skill controls the panda, and the upper sub-skill controls the chameleon. After you tap to use one, the sub-skills disappear, and during the yellow circle you can control the matching summoned beast to move, use basic attacks, or use the skill's second stage. When the yellow circle ends, the skill's second stage is used automatically.
Tip Using any summoned beast creates a blast of air at close range. Actively using the skill's second stage or taking a hit immediately removes the summon's buff, and all three summons go on cooldown.
Combos players post for this ninja, best first. Vote here, or pick one to see its note and video.
You have 5 combos for this ninja. Delete one of them to post another.
Posting combos is not available right now.
Loading combos…
Comments
Posting comments is not available right now.
Loading comments…