Rage: Sixth Tail
Uzumaki Naruto
漩涡鸣人 · 暴怒·第六尾

Rage: Sixth Tail
漩涡鸣人 · 暴怒·第六尾
Game text is machine-translated from the Chinese client. Corrections are welcome.
| Stars | |
|---|---|
| HP | 11,22011,62012,030 |
| Attack | 11,22011,62012,030 |
| Defense | 11,22011,62012,030 |
| Combat power | 11,22011,62012,030 |
| Bond bonus | Attack +440Attack +590Attack +740 |
| Shards to recruitShards for this starShards for this star | 100100200 |
| Total shards | 100200400 |
Gamaryu
Toad Water Gun
Uzumaki Naruto sends out his Gamaryu to assist you. Gamaryu appears behind you and spits a water jet forward, damaging targets in range.
Being washed by the Toad Water Gun reduces your own skill cooldowns, while hitting a target slows it.
Six-Tails Saiken
Corrosive Gas
After Six-Tails appears, it spits a beam of corrosive gas forward to attack the opponent and blur their vision.
Acid dripping from the opponent forms acid pools on the ground that slow them; the pools last 15 seconds.
Release: Restore
Using the scroll reduces the cooldown of regular skills that are on cooldown by 30%. While carrying the scroll, you gain a passive effect: regular skill cooldowns are permanently reduced by 10%, which is disabled while the scroll is on cooldown.
Forbidden Jutsu: Yin Healing Annihilation
Puts yourself in a Super Armor state for 3 seconds. Cooldown 44 seconds.
1A claws and pulls the enemy close, 2A dashes in with spinning consecutive claws, 3A is a triple tail sweep that flings the enemy into the air, 4A fires four chakra cannons in midair to knock the enemy down (the joystick can steer left and right while firing), and 5A charges and leaps forward to grab the enemy; a successful grab upturns a chunk of terrain. Without pulling the joystick or pulling it left/right, the terrain is flipped normally; pulling the joystick up throws the terrain so it embeds in the upper edge of the stage
Tip Every stage of the Basic Attack can be freely turned, and 5A can create terrain.
Releases a Chakra Cannon to attack the opponent.
A tap fires a laser form; swiping Basic attack during the windup fires a shell form.
Tip When a Chakra Cannon swiped with Basic attack hits the opponent, it launches them to the board edge and they bounce back, building one layer of Scene Destruction value.
While on side-board terrain, tapping Skill 1 makes the laser sweep forward in a half arc, enlarging the attack range; while on side-board terrain, swiping Basic attack on Skill 1 lets you control the Chakra Cannon's firing direction by pulling the joystick up or down.
While on upper-board terrain, tapping Skill 1 makes the laser slash quickly downward, and swiping Basic attack on Skill 1 lets you control the Chakra Cannon's firing direction by pulling the joystick up or down.
When Six-Tails is on a side platform terrain and you tap Skill 1, the laser it fires sweeps forward in a half arc, widening its Y-axis attack range. When you swipe on basic attack with Skill 1 on a side platform terrain, you can control the direction of the Chakra Cannon by pulling the joystick up or down.
Tip Used normally, it covers a large attack area, while using it with a swipe on basic attack fires directly along the matching Y axis.
When Six-Tails is on an upper platform terrain, tapping Skill 1 makes the laser sweep quickly downward, and using Skill 1 with a swipe on basic attack lets you control the Chakra Cannon's firing direction by pulling the joystick up or down.
Tip Attacks by firing from the air, and using it with a swipe on basic attack lets you fire across the Y axis.
When Skill 2's first-stage grab hits an enemy, hold Skill 1, and as Six-Tails knocks the enemy up, it quickly pulls the enemy back with its extended arm and slams them into the ground, then jumps up and fires a world-shattering Chakra Cannon at them.
Tip The combo deals heavy damage but does not change the terrain.
The first strike dashes and bites an opponent along the way; if it bites nothing, it tears up a chunk of terrain at the end point, and if it bites an opponent, it hurls them and the terrain to the edge of the board, where they bounce back.
The second strike is a continuous claw combo that launches the opponent, followed by a grab that tears them apart in midair on a hit.
The third strike backs away and uses the Nine-Tails Claw to lift a huge boulder and smash it onto the enemy; if it misses there is no follow-up, but if it hits, the opponent is driven into the ground and the boulder is lifted and slammed twice more.
Tip When the first strike tears up terrain, pulling the joystick up embeds the terrain into the upper board, while not pulling the joystick or pulling it horizontally embeds it into the front side board; when the first strike hurls the opponent to the board edge and they bounce back, it builds one layer of Scene Destruction value.
When releasing Skill 2 while standing on terrain, you dive and dash directly from the terrain into the corresponding follow-up attack, greatly shortening the skill's windup, and you can also change the dash direction by pulling the joystick.
Using any stage of Skill 2 while Six-Tails is on terrain makes it dive and dash straight off the terrain into the corresponding follow-up attack.
Tip Using the skill on a terrain you created greatly shortens its startup, and you can change the Y-axis direction with the joystick during the dash.
Fires a large number of Chakra Cannons forward, then rushes in front of the opponent and detonates all the Chakra Cannons to launch them. Then charges below and unleashes a world-shattering Tailed Beast Ball to finish the opponent.
Tip After the last hit of the Basic attack lands, or with the first strike of Skill 2, a chunk of terrain is torn up and embedded into the board edge: not pulling the joystick or pulling it left or right throws the terrain into the side board edge, and pulling the joystick up throws it into the upper board edge.
While terrain is on screen, Naruto's sub-skill lights up; releasing the sub-skill lets him move between terrain at high speed, and you can choose which terrain to move to by controlling the joystick when releasing.
On the ground, not pulling the joystick moves to side-board terrain first, and pulling the joystick up moves to upper-board terrain first.
On the side board, not pulling the joystick moves to the ground first, and pulling up moves to upper-board terrain first.
On the upper board, not pulling the joystick or pulling diagonally down or down moves to the ground first, and pulling left or right moves to side-board terrain first.
If attacked while on terrain, the terrain shatters immediately.
When enemies are hit by Naruto's 5A, the first strike of Skill 2, or the Chakra Cannon swiped with Basic attack on Skill 1 and launched to the board edge, they bounce back and build one layer of Scene Destruction value.
Once the Scene Destruction value (energy bar) is full, launching an enemy to the board edge again makes them stick firmly to the wall; tapping the sub-skill then, Naruto moves at high speed in front of the enemy, knocks the enemy out of the current scene with one claw, and destroys all the terrain he created before.
If you do not tap the sub-skill, after a while the Scene Destruction value drops by one bar and the enemy is thrown off, and Naruto's sub-skill is also forcibly sealed for a while.
Whether Naruto is on the ground, upper-board terrain, or side-board terrain, he can use the sub-skill after the scene shakes to knock the enemy out of the current scene. Pulling the joystick up or down before using the sub-skill knocks the enemy to the high-altitude scene or the underground scene respectively.
Pulling the joystick up before tapping the sub-skill launches the enemy into the sky, destroying layer after layer of terrain to reach the high-altitude scene. Naruto can no longer embed terrain into the board edge, but Skill 1 becomes three charges and gains a charge immediately, Skill 2's first strike throws up two rocks to strike the enemy, and Skill 2's cooldown is shortened; Scene Destruction cannot be triggered again for the rest of the rounds.
Pulling the joystick down before tapping the sub-skill knocks the enemy underground, destroying layer after layer of terrain to reach the underground scene. There is a stone pillar on each of the left and right sides of the underground scene, and Naruto can use the sub-skill at any time to go up and down the pillars. Skill 2's first-strike terrain is thrown to the upper board edge by default; Scene Destruction cannot be triggered again for the rest of the rounds.
Not pulling the joystick or pulling left or right before tapping the sub-skill makes Naruto chase the enemy after they are knocked out of the current scene, jump up and claw them repeatedly, then use a huge Nine-Tails Claw to knock the enemy back into the current scene from the other side.
Tapping Skill 1 before Naruto jumps in pursuit makes him charge and use the Chakra Cannon to knock the enemy back into the current scene from the other side.
Holding Skill 2 when Naruto jumps in pursuit makes him use the Nine-Tails Claw to attack the enemy continuously for a long time; the longer you hold, the more attacks, and finally he uses a huge Nine-Tails Claw to knock them back into the current scene from the other side.
After destroying the scene horizontally, terrain can no longer be thrown to the board edge in the current round and Scene Destruction cannot be triggered, but in a new round terrain can be thrown again and the Scene Destruction mechanic can be triggered again.
When terrain is on screen, Six-Tails' sub-skill lights up, and using the sub-skill lets you move between terrains at high speed. When using it, you can choose which terrain to move to with the joystick. A terrain shatters immediately when you are hit on it or when terrain destruction is triggered.
Tip On the ground, pulling the joystick up prioritizes moving to the upper platform terrain, and not pulling it prioritizes moving to the ground. On an upper platform, not pulling the joystick, or pulling it diagonally down or down, prioritizes moving to the ground.
Once the scene destruction value (energy bar) is full, knock the enemy to the board edge again and the enemy sticks firmly to the wall. Tap the sub-skill and pull the joystick up at this point to knock the enemy high into the sky. Skill 1 then becomes a three-charge skill, and the first stage of Skill 2 flips up two boulders to strike the enemy. If you do not tap the sub-skill, Six-Tails' sub-skill is also forcibly sealed for a while.
Tip Triggering scene destruction keeps the opponent grabbed throughout, and your skills are enhanced afterward but you cannot use terrain movement.
Once the scene destruction value (energy bar) is full, knock the enemy to the board edge again and the enemy sticks firmly to the wall. Pull the joystick down before tapping the sub-skill to knock the enemy underground, breaking through layer after layer of terrain to reach the underground scene. Six-Tails Naruto can then use the sub-skill at any time to move between the stone pillars above and below. If you do not tap the sub-skill, Six-Tails' sub-skill is also forcibly sealed for a while.
Tip Triggering scene destruction keeps the opponent grabbed throughout, and the new scene provides new terrain to move on, and Skill 2 will only create a scene above.
Once the scene destruction value (energy bar) is full, knock the enemy to the board edge again. If you do not pull the joystick, or pull it left or right, before tapping the sub-skill, Six-Tails Naruto catches up to the enemy after they are knocked out of the current scene, then uses a giant Nine-Tails Claw to knock the enemy from the other side back into the current scene. Tapping Skill 1 charges up a Chakra Cannon that blasts the enemy from the other side back into the current scene.
Tip Triggering scene destruction keeps the opponent grabbed throughout. After destroying the scene from the side, you cannot flip terrain to the board edge again during the current round, but you can flip terrain again in a new round.
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