Divine Steed Guardian
Uchiha Madara
宇智波斑 · 神驹佑将

Divine Steed Guardian
宇智波斑 · 神驹佑将
Game text is machine-translated from the Chinese client. Corrections are welcome.
| Stars | |
|---|---|
| HP | 11,22011,62012,030 |
| Attack | 11,22011,62012,030 |
| Defense | 11,22011,62012,030 |
| Combat power | 11,22011,62012,030 |
| Bond bonus | Attack +220 · Defense +220Attack +300 · Defense +290Attack +370 · Defense +370 |
| Shards to recruitShards for this starShards for this star | 100100200 |
| Total shards | 100200400 |
Panda
Stall Collapse
Summons a panda to join the fight. The panda appears overhead and slams down.
When the Panda appears, the whole ninja team gains Super Armor.
Giant Clam
Mirage: Water Burst
Hozuki Gengetsu sends out his giant clam to assist you. The clam bursts out of the ground and creates a huge steam explosion.
When the Giant Clam appears, the whole ninja team's movement speed rises by 15% for 15 seconds.
Secret Scroll: Chakra
Using the scroll directly adds 2 Ultimate points. Cooldown 49 seconds.
Forbidden Jutsu: Yin Healing Annihilation
Puts yourself in a Super Armor state for 3 seconds. Cooldown 44 seconds.
Divine Steed Madara's Basic Attack is 4A. 1A swings the halberd forward, 2A lifts upward with the long halberd and then cuts down, 3A is a forward thrust, and 4A leaps and slams the target to the ground with the long halberd, inflicting a continuous burn.
Tip The Basic Attack hits are clearly distinct overall and the combo is stable.
After the first jump, pressing Basic Attack triggers the midair Basic Attack, 4A in total: the first 2A are consecutive upward slashes, 3A is a two-hit horizontal slash, and 4A is a downward chop. After the 4A chop lands, pressing the next skill directly performs the follow-up skill stage 1: Frenzy, and tapping again releases stage 2 Divine Demon.
Tip During the midair Basic Attack you can tap Skill 2 again to double jump; pressing Basic Attack or Skill 1 at that point can likewise branch into follow-up skills.
Thrusts and drills forward with a long halberd. After the first Basic attack hit, stage 1 follow-up is: Charge the Line, where Divine Steed Madara rams the target sideways; stage 2 follow-up is: God-Slaying Slash, a wide forward slash. After the second hit, stage 1 of Skill 1 follow-up is: Raging Wind, where Divine Steed Madara attacks with a forward spin; stage 2 follow-up is: Flame Halberd, where he dashes forward, hoists and grabs the target with the halberd, then leaps and plants it in the ground, finishing with Great Fireball Technique. After the third hit, stage 1 of Skill 1 follow-up is: Chain Thrust, where Divine Steed Madara swings the halberd to pierce the target ahead repeatedly; stage 2 follow-up is: Divine Steed Charge, where he turns and summons a divine steed that charges forward and explodes upon reaching the end. After the fourth hit, stage 1 of Skill 1 follow-up is: Frenzied Dance, where Divine Steed Madara spins the halberd to attack targets in range, then makes a horizontal slash; stage 2 follow-up is: Divine Demon, where he leaps and chops down with the halberd while flames erupt from the ground to scorch and launch the target.
Tip Each Divine Steed Madara Basic attack hit changes the Skill 1 icon, enabling different follow-up skills. Every follow-up skill has two stages, and after stage 1 is cast, stage 2 can be added during the recovery. Only the first stage of a follow-up consumes the energy bar; the second does not. Raging Wind: you can pull the joystick to control movement during it; Divine Steed Charge: you can pull the joystick to control movement while turning. Frenzied Dance: while the halberd spins, it pulls in targets around it, the whole Frenzied Dance has a block effect, and the horizontal slash can be cast by pulling the joystick in the opposite direction; Divine Demon: you can control the movement direction with the joystick while leaping.
After 1A, Skill 1 branches into its first stage: Charge, in which Divine Steed Madara rams the target from the side. Tap Skill 1 again before the yellow bar ends to use the second stage: Godslayer Slash, a wide slash forward.
Tip Holding the button for the first stage lets you perform the second stage faster, dealing damage quickly.
After 2A, Skill 1 branches into its first stage: Gale, in which Divine Steed Madara spins forward to attack, and you can pull the joystick to control Y-axis movement during it. Keep tapping during the yellow bar to trigger the second stage: Flame Halberd, in which Divine Steed Madara dashes forward, hoists the target on his halberd and grabs it, then leaps up and drives it into the ground, and finishes with a Great Fireball Technique.
Tip Holding the button for the first stage lets you perform the second stage faster and grab the target quickly, which counters super armor targets. The target can Substitution during Flame Halberd.
After basic attack 3A, Skill 1 branches into its first stage: Chain, in which Divine Steed Madara swings his halberd to stab the targets ahead repeatedly. Keep tapping during the yellow bar to trigger the second stage: Divine Steed Strike, in which Divine Steed Madara turns around and summons a divine steed that charges forward and explodes at the end of its run.
Tip You can pull the joystick to control Y-axis movement while turning for the second stage. Divine Steed Strike is a detached skill and can launch the target for a long time.
After basic attack 4A, Skill 1 branches into its first stage: Frenzy, in which he then sweeps his halberd across. While the halberd spins it pulls in nearby targets and can also block attacks, and you can pull the joystick in the opposite direction during the sweep to release it that way. Keep tapping during the yellow bar to use the second stage: Divine Demon, in which Divine Steed Madara leaps up and slams his halberd down while flames erupt from the ground to burn and knock away the target. While leaping you can use the joystick to control the Y-axis direction.
Tip A wide-range attack skill that can be used to pressure the target.
Leaps into the air; tap again for a double jump. While airborne, tapping the Army Breaker skill key thrusts diagonally downward. Tapping Basic attack during the first jump's airtime triggers an aerial Basic attack. Tapping Basic attack during the double jump's airtime triggers a downward smash, and you can control the landing spot before the smash.
Tip You can control movement while airborne. Jumps and follow-ups all consume the energy bar, while aerial Basic attacks do not.
If you press basic attack during the double jump, Divine Steed Madara jumps even higher, then grips his halberd in reverse and slams down from the air, piercing and grabbing the target against the ground. Before the slam you can also use the joystick to adjust where he lands.
Tip A double jump cannot trigger an aerial basic attack, but pressing basic attack during the double jump leap triggers a normal follow-up: Divine Steed Madara jumps up and slams down hard. You can pull the joystick to adjust the slam position before he comes down.
Using Skill 1 after any stage of Skill 2's jump makes Divine Steed Madara quickly thrust down with his halberd in the air.
Tip A fast dive to the ground with a long movement distance, useful for keeping your distance from the target.
Use Skill 2 with a swipe on basic attack, and Divine Steed Madara leaps forward and swings his halberd upward to hit the target.
Tip It starts up quickly, so you can get into the air fast and branch into aerial basic attacks.
Bursts with energy to enter the Peerless state. Pressing the "Slash" key unleashes the Peerless Combo Slash, where Divine Steed Madara "dances wildly" with his halberd empowered by Fire Style. If you tap the blue button during the Peerless state, it ends immediately, clears the Ultimate points and energy bar, and opens the second stage of the Ultimate: Divine Steed Madara hurls the halberd to knock the target high into the air, then lifts rubble to enclose them, and finally controls Susanoo in the sky to hurl the war halberd through the boulder and finish the target!
Tip Divine Steed Madara enters the Peerless state by consuming 4 Ultimate points. In this state he gains a movement speed bonus and damage reduction, and can cast Secret Scroll, Summon, and Substitution as normal. The state ends after a period of time. He has Super Armor during the Peerless Combo Slash and can interrupt the opponent's skills. The second Ultimate stage can be followed up with a Skill 1 or Skill 2 swipe Basic attack.
If you tap the blue button while in the Peerless state, it ends that state at once, clears your Ultimate points and the energy bar, and starts the second stage of the Ultimate. Divine Steed Madara hurls his halberd to knock the target high into the air, then rolls up rubble to wrap around it, and finally Susanoo above throws the war halberd through the boulder to finish the target!
Tip After the Ultimate's second stage ends, you can follow up with Skill 1 or a swipe on basic attack with Skill 2.
Each hit of Divine Steed Madara's basic attack changes the Skill 1 icon, giving you a different follow-up skill. Every follow-up skill has two stages: after the first stage, you can add the second stage during its recovery.
Tip Using any skill consumes the energy bar below the health bar, and energy recovers over time.
Sub-skill buttons
Each icon carries the id of one of this ninja's skill rows on a sub-skill button in the game's skill list.
Not tied to a button
These outfits give the ninja a battle form of its own. Stats stay the same; the skills below are the ones that change.


Releases a burst of energy to enter the Peerless state. Press the "Slash" button to unleash the Peerless Chain Slash, in which Steed Madara wields the halberd in a "frenzied dance" empowered by Fire Style. If you tap the purple button during the Peerless state, it ends immediately, clears the Ultimate points and energy bar, and starts the 2nd stage of the Ultimate: Steed Madara hurls the halberd to knock the target into the sky, wraps it in rolled-up rubble, and finally controls a mass of meteors to crash down from above, causing a huge explosion that finishes the target!
Tip Steed Madara enters the Peerless state by consuming 4 Ultimate points. In this state he gains movement speed and damage reduction, can use Secret Scroll, Summon and Substitution normally, and exits after a period of time. He has Super Armor during the Peerless Chain Slash and can interrupt enemy skills. The 2nd-stage Ultimate can be followed by Skill 1 or Skill 2 to cancel into a Basic attack.
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