Legendary Sannin
Tsunade
纲手 · 传说中的三忍

Legendary Sannin
纲手 · 传说中的三忍
Game text is machine-translated from the Chinese client. Corrections are welcome.
| Stars | |
|---|---|
| HP | 11,22011,62012,030 |
| Attack | 11,22011,62012,030 |
| Defense | 11,22011,62012,030 |
| Combat power | 11,22011,62012,030 |
| Bond bonus | Attack +220 · Defense +220Attack +300 · Defense +290Attack +370 · Defense +370 |
| Shards to recruitShards for this starShards for this star | 100100200 |
| Total shards | 100200400 |
Katsuyu
Healing Jutsu
Tsunade sends out her little Katsuyu to assist you. When Katsuyu lands, she knocks targets over a wide area into the air and heals the injuries of the whole team.
Katsuyu restores 25% HP to every member of the ninja team. When Tsunade, Haruno Sakura [Strength of a Hundred Seal] or Haruno Sakura [Great Ninja War] summons Katsuyu, she restores an extra 10% HP.
Panda
Stall Collapse
Summons a panda to join the fight. The panda appears overhead and slams down.
When the Panda appears, the whole ninja team gains Super Armor.
Forbidden Jutsu: Yin Healing Annihilation
Puts yourself in a Super Armor state for 3 seconds. Cooldown 44 seconds.
Release: Disperse
Bursts chakra outward from your body in a medium range, dealing 298% damage to enemies and removing their Super Armor, stealth, Taijutsu active effects, and movement speed bonuses, clearing your own negative statuses, and granting a brief burst of movement speed when your chakra is full. Cooldown 30 seconds.
Legendary Sannin Tsunade's Basic Attack is 7A. 1A is a left straight punch, 2A is an uppercut, 3A parries with the left hand and follows with a dashing right punch, 4A stomps to shake up rubble and strike it out one by one; if it hits an enemy, 5A Body Flickers beneath the enemy for a raised-leg side kick, 6A leaps and slashes downward, and 7A grabs the enemy and slams them on the ground.
Tip The Basic Attack has many hits; by pressing a jump attack slowly, 4A can be used to pull the target.
In the Strength of a Hundred Technique state, Legendary Sannin Tsunade's Basic Attack is 6A in total: 1A charging punch, 2A dashing sweep kick, 3A backhand swing that knocks the enemy away, 4A Body Flickers to the stage edge and swings a punch downward, 5A dives down to where the enemy lands, grabs them and slams them into the ground, 6A turns, retreats, charges and flicks a finger attack. If you are at the stage edge when performing Hundred 3A, pull the joystick toward the edge to climb the wall and perform edge 4A.
Tip During Hundred 5A, pull the joystick in the opposite direction and Legendary Sannin Tsunade will Body Flicker behind the enemy and grab them. If you time Basic Attack right after Hundred 5A (that is, Hundred 6A) and hold Basic Attack, the 6A finger-flick attack is performed.
Tsunade activates the Strength of a Hundred Technique state, lasting 7 seconds. During the state, this skill becomes Golden Might Fist. Tsunade can release this skill in the air, dashing diagonally downward with Golden Might Fist and seizing the enemy.
Tip During the recovery of Golden Might Fist, Tsunade can press the Ultimate button, consuming 2 chakra points, to release the mini Ultimate: Monstrous Strength: Peach Garden of a Thousand Peaks. Tsunade stomps the enemy with monstrous strength until they are launched and cannot move, then charges up a punch and smashes the enemy.
Tsunade leaps and kicks the enemy. The skill can add Y-axis movement by dragging the joystick. Pressing the skill again during the God Kick's recovery releases the follow-up skill Heaven Pain Kick, which seizes the enemy when it hits precisely. Released in the air, it follows up directly with Heaven Pain Kick.
Tip During the recovery of Fierce God Kick or Heaven Pain Kick, Tsunade can press the Ultimate button, consuming 2 chakra points, to release the mini Ultimate: Monstrous Strength: Pure Land Paradise. Tsunade stuns the enemy into the air with a kick, then swings a punch upward with all her might and knocks the enemy into the Arena's ceiling.
Tsunade punches the ground heavily, shaking up a huge boulder and hurling it with great force to knock the target away. She then leaps up, grabs the opponent's head in mid-air and slams them hard into the ground from on high.
Tip Special mechanics:
Strength of a Hundred Technique: In the normal state, Tsunade does not recover health from attacking; after activating the Strength of a Hundred Technique, attacking enemies quickly recovers health.
Jackpot Crit: While in the Hundred Seal state, Tsunade's skills and mini Ultimate have a chance to trigger a "Jackpot Crit". When it triggers on a skill, afterimages appear behind her and a large amount of extra damage is dealt. When it triggers on the mini Ultimate, an extra close-up camera shot appears and a large amount of extra damage is dealt.
Check Step: In the normal state, Tsunade can press Basic attack slightly late to jump directly to the next hit of the Basic attack and add one segment to the energy gauge.
High Roll: When a Check Step is released successfully, it increases the energy bar that represents the "Jackpot Crit" chance; one segment of the energy bar adds 10% "Jackpot Crit" chance. When Tsunade releases a skill in the Hundred Seal state, if no "Jackpot Crit" is triggered, the energy bar is emptied. If a "Jackpot Crit" is triggered, the current energy bar is kept. The energy bar resets to zero after the Hundred Seal mode ends. Activating the Hundred Seal mode also accumulates one segment of the energy bar, as the "starting funds".
The mini Ultimate after skill B's second stage hits an enemy. After using a kick to smash the enemy to the ground, Tsunade steps back and begins charging, stomps to create an energy burst that sends the enemy into the air, and then blasts the enemy with a punch
Press the Ultimate after skill A hits. Tsunade starts running forward and seizes the enemy directly above herself, then charges up into the camera and uses a Rising Dragon Fist to knock the enemy to above the ceiling and pin them there (stage-edge shatter effect needed)
In the Strength of a Hundred Technique state, after Skill 2 (Fierce God Kick or Heaven Pain Kick) hits the enemy, tap the Ultimate button to consume 2 Ultimate points and use Monstrous Strength: Pure Land Paradise. Legendary Sannin Tsunade follows up with a rising kick that sends the enemy flying, then charges up and swings a powerful uppercut upward that shatters the ceiling!
Tip Can be used after Skill 2 hits, quickly dealing heavy damage to the target.
When using the Ultimate, Legendary Sannin Tsunade first smashes the ground with a heavy punch to raise a huge boulder, then hurls the enemy together with the boulder, leaps into the air to grab the enemy, and finally drops from high above to slam the ground and finish the enemy! If the boulder misses the enemy, it simply lands after being thrown.
Tip The Ultimate carries a grab on hit and is suited for finishing the target.
Legendary Sannin Tsunade's normal basic attack can be delayed (slow A) when the character lights up, skipping straight to the next stage of the basic attack to perform a Dash Step basic attack. Normal basic attacks and Dash Step basic attacks can be mixed with each other. A slow A after normal basic attack 1A performs Dash Step 3A, a forward punch with quick movement to chase, and you can control Y-axis movement with the joystick. A slow A after normal basic attack 2A performs Dash Step 4A.
Tip A slow A lets you skip ahead in the combo, so choose your basic attack form flexibly based on the situation.
The energy bar under Legendary Sannin Tsunade's HP bar represents the chance of a "Jackpot Combo". Each segment the energy bar grows (10% Jackpot Combo chance) counts, and even a full energy bar only reaches a maximum Jackpot Combo chance of 50%. When using a skill or mini Ultimate in the Hundred Seal state, and keeping the current Jackpot Combo chance value, she keeps charging up and swings an explosive punch.
Tip If the Jackpot Combo is not successfully triggered when using a skill or mini Ultimate, or the Hundred Seal state ends, the energy bar (chance) is reset to zero immediately.
When you take the summon Katsuyu into battle, an exclusive animation triggers: Legendary Sannin Tsunade leaps and descends from the sky together with Katsuyu, fighting in sync as on battlefields of old. Then Legendary Sannin Tsunade jumps back and lands, while Katsuyu splits into countless tiny slugs that scatter and vanish.
Tip She has super armor during the attack and can launch targets airborne for longer than other ninjas.
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