Uchiha Sarada
宇智波佐良娜

宇智波佐良娜
Game text is machine-translated from the Chinese client. Corrections are welcome.
| Stars | |
|---|---|
| HP | 10,16010,32010,49010,65010,810 |
| Attack | 10,16010,32010,49010,65010,810 |
| Defense | 10,16010,32010,49010,65010,810 |
| Combat power | 10,16010,32010,49010,65010,810 |
| Bond bonus | HP +20HP +50HP +90HP +120HP +150 |
| Shards to recruitShards for this starShards for this starShards for this starShards for this star | 103060100200 |
| Total shards | 1040100200400 |
Kamatari
Dance of the Twisting Wind
Temari sends out her Kamatari to assist you. Kamatari circles in the air and fires a barrage of sickle attacks at targets on the ground.
After Kamatari hits a target, it lowers the target's defense by 15% for 3 seconds.
Salamander
Salamander Venom
Hanzo of the Salamander sends out his salamander to assist you. The salamander bursts out of the ground and spits deadly venom forward, infecting the target.
Poisoned targets keep losing HP and have their attack reduced by 15%; the poison lasts 10 seconds. When used by Hanzo [Reanimation], the Salamander deals 30% more damage.
Wind Style: Vacuum Wave
Fires an accelerating tornado forward that pushes enemies away for 245% damage and blasts them into the air at maximum distance. Cooldown 23 seconds. Each use empowers you, making the next cast produce one more tornado, up to three.
Water Style: Water Barrage
Using the scroll creates a water ball ahead that keeps releasing water bullets at enemies. Each use empowers you, making the next cast stronger.
This ninja's Basic Attack has 5 hits, and the Basic Attack comes with some movement.
Tip On the first two hits Sarada attacks with taijutsu, on the 3rd hit Sarada spits a fireball to attack, and after the 4th hit, you can release a skill in midair as the 5th hit jumps up to deal higher damage.
Sarada takes out a kunai and dashes forward, then turns and flying-kicks, and finally moves at high speed to a higher position and smashes the target to the ground with a heavy punch. The joystick can change the direction of the flying kick.
Tip If released in the air, the first hit becomes a diving attack.
Used in midair, she dashes toward the ground, then turns and flying-kicks, and finally uses Body Flicker to appear higher and smash a heavy punch down into the ground.
Tip The skill starts with a dash from the air; the rest is the same as the ground version, but using it in midair during combos makes the combo more stable.
Sarada releases several lightning balls around herself, which then fly forward one after another. On the ground, holding the skill makes the lightning balls stay in place and become traps.
Tip In the air she can release even more lightning balls~
Forms seals in midair and summons lightning balls to attack enemies on the ground.
Tip Used in midair, the skill summons more lightning balls and deals more damage. Suits combos.
When used by holding, the summoned lightning balls do not attack forward but gather around Sarada and then slowly drop.
Tip Holding sets up a lightning ball trap, which is very effective against ninjas with dash skills.
Sasuke appears on the battlefield and uses Kagutsuchi to form spike-shaped Amaterasu flames that trap the target; Sarada jumps into the air and opens her Sharingan, spits out a giant Great Fireball, and it mixes with the Amaterasu flames to create a huge explosion.
Tip Anytime, anywhere, Sasuke the father can swiftly reach his daughter's side and fight a powerful target together with her!
Combos players post for this ninja, best first. Vote here, or pick one to see its note and video.
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