Metal Lee
梅塔尔·李

梅塔尔·李
Game text is machine-translated from the Chinese client. Corrections are welcome.
| Stars | |
|---|---|
| HP | 10,16010,32010,49010,65010,810 |
| Attack | 10,16010,32010,49010,65010,810 |
| Defense | 10,16010,32010,49010,65010,810 |
| Combat power | 10,16010,32010,49010,65010,810 |
| Bond bonus | HP +20HP +50HP +90HP +120HP +150 |
| Shards to recruitShards for this starShards for this starShards for this starShards for this star | 103060100200 |
| Total shards | 1040100200400 |
Giant Clam
Mirage: Water Burst
Hozuki Gengetsu sends out his giant clam to assist you. The clam bursts out of the ground and creates a huge steam explosion.
When the Giant Clam appears, the whole ninja team's movement speed rises by 15% for 15 seconds.
Crab
Bubble Barrage
Summons a crab to join the fight. The crab appears at your side and fires a Bubble Barrage forward.
Bubble Barrage leaves a pool of water on the ground that slows targets standing on it by 50%.
Wind Style: Vacuum Wave
Fires an accelerating tornado forward that pushes enemies away for 245% damage and blasts them into the air at maximum distance. Cooldown 23 seconds. Each use empowers you, making the next cast produce one more tornado, up to three.
Release: Disperse
Bursts chakra outward from your body in a medium range, dealing 298% damage to enemies and removing their Super Armor, stealth, Taijutsu active effects, and movement speed bonuses, clearing your own negative statuses, and granting a brief burst of movement speed when your chakra is full. Cooldown 30 seconds.
Metal attacks enemies with Taijutsu. The Basic Attack has 5 hits in total. 1A and 2A push the enemy forward with a straight punch and a turning hook, 3A and 4A perform two consecutive backflips with kicks to knock the enemy away, and 5A uses the momentum to leap into the air and swing a leg downward at the enemy.
Tip Basic Attack 2A has a strong stagger effect, and 3A and 4A have some movement. When the enemy has a Substitution available, they can be used in reverse to bait it out.
In Nervous State, Metal becomes timid and the Basic Attack gets weaker. 2A has slight movement, 3A and 4A become front flips, and 5A becomes a kick off the ground that launches him forward.
Tip The ground-propped kick of 5A can move along the Y-axis, which you can use to dodge skills and to open on enemies.
Metal Lee sweeps his leg forward, then tosses a Demon Wind Shuriken into the air and jumps up to kick it forward
Tip If the skill misses, Metal Lee enters the Nervous state. Nervous state: Metal Lee nervously sweeps his leg forward, then tosses a Demon Wind Shuriken into the air, but gets stuck while jumping to kick and is carried forward by the shuriken
In Nervous State, Metal Lee slips up when leaping to kick the shuriken, getting his leg caught on it and carried away by it, dealing damage if he crashes into an enemy.
Tip While caught on the shuriken, you can move along the Y axis to open on the enemy.
Metal Lee throws two quick punches forward, then uses Body Flicker over a short distance and delivers a finishing punch
Tip If the skill misses, Metal Lee enters the Nervous state. Nervous state: Metal Lee slides on his knees and swings a punch, then throws an uppercut, then uses Body Flicker over a short distance and wobbly throws a punch
In Nervous State, the gut punch and hook become an elbow strike and a Rising Dragon Fist, and after a Body Flicker he timidly throws a straight punch.
Tip Skills deal more damage in Nervous State, and the second punch, Rising Dragon Fist, launches the enemy.
Metal Lee opens the Eight Gates, leaps high, and delivers a heavy, powerful kick that knocks the target back to the edge of the arena
Tip You can change direction before the Ultimate's jump. After the Ultimate ends, the Nervous state is removed
Metal Lee opens the Eight Gates, leaps high, and delivers a heavy, powerful kick that knocks the target back to the edge of the arena
Tip You can change direction before the Ultimate's jump. After the Ultimate ends, the Nervous state is removed
Metal Lee opens the Eight Gates, leaps high, and delivers a heavy, powerful kick that knocks the target back to the edge of the arena
Tip You can change direction before the Ultimate's jump. After the Ultimate ends, the Nervous state is removed
When Metal Lee releases Skill 1 or Skill 2 and misses the enemy, he becomes Nervous, and the forms of his basic attack and skills change. The Nervous state ends when a skill released in it hits an enemy or when a full basic attack combo is completed.
Tip Skill forms change in Nervous State, and their damage is also increased.
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