Instructor Jonin
Kankuro
勘九郎 · 指导上忍

Instructor Jonin
勘九郎 · 指导上忍
Game text is machine-translated from the Chinese client. Corrections are welcome.
| Stars | |
|---|---|
| HP | 10,65010,97011,30011,620 |
| Attack | 10,65010,97011,30011,620 |
| Defense | 10,65010,97011,30011,620 |
| Combat power | 10,65010,97011,30011,620 |
| Bond bonus | Attack +80 · Defense +70Attack +140 · Defense +130Attack +180 · Defense +170Attack +220 · Defense +220 |
| Shards to recruitShards for this starShards for this starShards for this star | 4060100200 |
| Total shards | 40100200400 |
Sand Shukaku
Wind Style: Air Bullet
"No matter where you are, you are ultimately one. Someday, you will become one again. You will have different names and forms, and unlike when you were inside me, you will be properly guided to what true power is. When that time comes..."
That stinking fox…
Toad Sages
Toad Chorus
Jiraiya summons two Toad Sages to assist you. The Toad Sages use the Toad Chorus Genjutsu to inflict prolonged mental attacks on the target.
When Jiraiya summons the Toad Sages, they can dispel some of the target's buffs.
Summon: Guard Shuriken
Summons three shuriken that spin around you, with the spin range gradually expanding over time. Each hit deals 140% damage to enemies touched, lasting 3 seconds. Cooldown 20 seconds.
Release: Disperse
Bursts chakra outward from your body in a medium range, dealing 298% damage to enemies and removing their Super Armor, stealth, Taijutsu active effects, and movement speed bonuses, clearing your own negative statuses, and granting a brief burst of movement speed when your chakra is full. Cooldown 30 seconds.
Kankuro's Basic Attack is 5A. 1A controls Karasu to thrust forward, 2A is a spinning cut, 3A fires a poison smoke bomb forward from Karasu's elbow and then pulls Karasu back, 4A charges forward and opens the mouth mechanism to spray a large number of poison needles, and 5A activates Karasu's neck mechanism of Karasu, launching its head to smash the ground in an attack before it is retracted.
Tip The Basic Attack controls the puppet for ranged attacks, 4A causes poison on hit, and the combo is quite stable overall.
Summons Sanshouo, Sanshouo, to raise its shield and block damage for Kankuro.
After a while Sanshouo lowers its shield and loses its blocking effect; tap the skill again to make it raise the shield again.
Tip The Sanshouo disappears after being on the field for a certain time, and can be reactivated by any action other than recalling Sanshouo.
When Sanshouo is not summoned or you are near Sanshouo, swiping Basic attack summons Sanshouo to use a variant move: Black Secret Technique: Puppet Shield: Full Open; Kankuro jumps inside Sanshouo to operate it, and during this time cannot use Basic attack, skill 2, Ultimate, Secret Scroll or Summon. When the yellow ring ends, or when you tap skill 1 yourself, you separate from Sanshouo.
Hold skill 1 to recall Sanshouo to your side, ramming enemies on the way.
When Sanshouo is not on the field, swipe basic attack with Skill 1 and Kankuro summons Sanshouo and jumps into it, entering the Fully Open state to control Sanshouo. In the Fully Open state (during the yellow bar) you have super armor throughout and can block 3 attacks from the enemy. If you are grabbed by the enemy in the Fully Open state, or take 3 hits of any kind, Sanshouo is destroyed and disappears.
Tip In this state, apart from continuously ramming enemies by moving or tapping Skill 1 to disassemble it, you cannot use basic attack or other skills.
When the yellow bar ends, or by tapping Skill 1 during the yellow bar, you can end the Fully Open state: Kankuro jumps out of Sanshouo and controls it to raise its shield and defend, refreshing its time on the field.
Tip Quickly returns you to your real body so you can keep using puppeteer traits to pull the target around.
If Sanshouo is already on the field, the skill icon changes when you get close to it, and swiping basic attack then enters the Fully Open state directly.
Tip Enter the Fully Open state quickly and use its super armor to pressure the opponent.
Summons Kuroari to seize the enemy ahead; if Kuroari is already on the field, drives Kuroari forward to seize the enemy.
Swiping Basic attack when summoning Kuroari drives Kuroari to use a move: Black Secret Technique: Arm Saw, controlling Kuroari to sit down in place and spin its arms to attack the enemy; if Kuroari is already on the field, swiping Basic attack drives Kuroari to sit down in place and use the move: Black Secret Technique: Arm Saw.
Tip Kuroari disappears after being on the field for a certain time, and can be reactivated by any action other than recalling Kuroari.
Hold skill 2 to recall Kuroari to Kankuro's side; while Kuroari is flying toward Kankuro, tap Basic attack to drive Kuroari to use Black Secret Technique: Arm Saw.
When Kuroari successfully seizes an enemy, quickly tap Basic attack to drive Karasu and Kuroari to cooperate in a follow-up attack.
When the enemy's health is below a certain value, the follow-up attack is fiercer.
When Kuroari is not on the field, swiping basic attack with Skill 2 performs Black Secret Technique: Arm Sawtooth. Kankuro summons Kuroari, which sits down and spins the saw blades on its arms to keep attacking nearby enemies. If Kuroari is already on the field, swiping basic attack with Skill 2 makes Kuroari sit down in place and attack, refreshing its time on the field.
Tip While Kuroari is on the field, holding Skill 2 recalls Kuroari to your front, and pressing basic attack while Kuroari is on its way back triggers the Black Secret Technique: Arm Sawtooth spinning attack.
Kankuro summons Kuroari and Sanshouo, and detonates them at different positions along with Karasu, dealing a large amount of damage to the enemy.
Tip If Kankuro's puppets are already on the field, they take position immediately even if they are in the middle of an action.
Kankuro summons the puppet Karasu as soon as he enters battle, and can control three puppets at once in combat: Karasu, Sanshouo and Kuroari.
Tip The controller being hit does not interrupt the puppets' actions.
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